godot/drivers/gles3
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
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effects Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
environment Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
shaders SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
storage Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rasterizer_canvas_gles3.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_canvas_gles3.h Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_gles3.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_gles3.h Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_scene_gles3.cpp Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
rasterizer_scene_gles3.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shader_gles3.h Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00