godot/drivers/gles2
lawnjelly bf785444ff [3.4] Cutdown version of RID fixes to sync with 3.5 RID handles
The RID Handles PR introduced a couple of bug fixes, they are added here without the RID handles functionality in order to keep 3.4 and 3.x roughly in sync, allowing further fixes to RID lifetimes to be backported.
2021-12-06 16:43:27 +00:00
..
shaders clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles2.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer_canvas_gles2.cpp Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer_canvas_gles2.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_gles2.cpp [3.4] Cutdown version of RID fixes to sync with 3.5 RID handles 2021-12-06 16:43:27 +00:00
rasterizer_gles2.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles2.cpp Fix CSGPolygon Buffer Overflow 2021-10-18 11:39:54 -04:00
rasterizer_scene_gles2.h Add high quality glow mode 2021-08-11 17:00:41 +02:00
rasterizer_storage_gles2.cpp Fix Vertex Attribute Specification Octahedral 2021-11-15 22:28:23 +01:00
rasterizer_storage_gles2.h Backport new 3D point light attenuation as an option 2021-10-08 22:15:22 +02:00
shader_compiler_gles2.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_compiler_gles2.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles2.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
shader_gles2.h Fix -Wextra warnings from GCC 11 2021-09-29 15:23:12 +02:00