godot/drivers/gles3
lawnjelly bf785444ff [3.4] Cutdown version of RID fixes to sync with 3.5 RID handles
The RID Handles PR introduced a couple of bug fixes, they are added here without the RID handles functionality in order to keep 3.4 and 3.x roughly in sync, allowing further fixes to RID lifetimes to be backported.
2021-12-06 16:43:27 +00:00
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shaders Merge pull request #54197 from clayjohn/GLES3-irradiance-map 2021-10-29 14:11:53 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles3.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp [3.4] Cutdown version of RID fixes to sync with 3.5 RID handles 2021-12-06 16:43:27 +00:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp [3.4] Cutdown version of RID fixes to sync with 3.5 RID handles 2021-12-06 16:43:27 +00:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp [3.4] Cutdown version of RID fixes to sync with 3.5 RID handles 2021-12-06 16:43:27 +00:00
rasterizer_scene_gles3.h Add high quality glow mode 2021-08-11 17:00:41 +02:00
rasterizer_storage_gles3.cpp Fix particles emitting at old location 2021-11-15 23:32:24 +01:00
rasterizer_storage_gles3.h [HTML5] Use compatibility function for glGetBufferSubData. 2021-11-29 16:42:26 +01:00
shader_compiler_gles3.cpp [3.x] Fix shader crash when using local var with the same name as varying 2021-08-13 09:30:35 +03:00
shader_compiler_gles3.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles3.cpp Improve the shader error console output 2021-07-17 03:00:46 +02:00
shader_gles3.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00