..
shaders
Merge pull request #54197 from clayjohn/GLES3-irradiance-map
2021-10-29 14:11:53 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp
clang-format: Enable `BreakBeforeTernaryOperators`
2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles3.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp
[3.4] Cutdown version of RID fixes to sync with 3.5 RID handles
2021-12-06 16:43:27 +00:00
rasterizer_canvas_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp
[3.4] Cutdown version of RID fixes to sync with 3.5 RID handles
2021-12-06 16:43:27 +00:00
rasterizer_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp
[3.4] Cutdown version of RID fixes to sync with 3.5 RID handles
2021-12-06 16:43:27 +00:00
rasterizer_scene_gles3.h
Add high quality glow mode
2021-08-11 17:00:41 +02:00
rasterizer_storage_gles3.cpp
Fix particles emitting at old location
2021-11-15 23:32:24 +01:00
rasterizer_storage_gles3.h
[HTML5] Use compatibility function for glGetBufferSubData.
2021-11-29 16:42:26 +01:00
shader_compiler_gles3.cpp
[3.x] Fix shader crash when using local var with the same name as varying
2021-08-13 09:30:35 +03:00
shader_compiler_gles3.h
Backport dd0874e
"Allow passing varying from fragment to light shader function" to 3.4
2021-05-14 11:28:48 -07:00
shader_gles3.cpp
Improve the shader error console output
2021-07-17 03:00:46 +02:00
shader_gles3.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00