godot/scene
Rémi Verschelde 6f279ed6eb
Merge pull request #34781 from fossegutten/button-flash
Fixes button flashing when releasing mousebutton outside
2020-01-03 16:23:57 +01:00
..
2d Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix 2020-01-03 14:17:05 +01:00
3d Update Camera.project_position to not return get_global_transform().origin if projection mode is orthogonal 2020-01-02 17:54:41 +01:00
animation Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Merge pull request #34781 from fossegutten/button-flash 2020-01-03 16:23:57 +01:00
main Add a shorthand for setting the exit code using `SceneTree::quit()` 2020-01-03 11:41:46 +01:00
resources Don't connect ShaderMaterial's `changed` signal when not in the editor 2020-01-02 17:20:54 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00