godot/scene
Hugo Locurcio 34d382eab6
Clamp GradientTexture2D dimensions to 2048×2048 in the inspector
Larger sizes take up a lot of memory for little visual benefit.
They also take a while to initialize, which makes the inspector slow
to refresh when the texture needs to be regenerated.
2022-01-29 00:32:16 +01:00
..
2d Merge pull request #56601 from Scony/fix-navigation-obstacle-errors 2022-01-28 23:25:55 +01:00
3d Merge pull request #56601 from Scony/fix-navigation-obstacle-errors 2022-01-28 23:25:55 +01:00
animation Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree 2022-01-28 23:16:29 +01:00
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger Allow method binds to take Object subclasses as arguments 2022-01-25 09:03:36 -07:00
gui Make various improvements to OptionButton 2022-01-28 17:03:45 -05:00
main [Net] Fix HTTPRequest memory leak in compressed responses. 2022-01-24 14:24:45 +01:00
resources Clamp GradientTexture2D dimensions to 2048×2048 in the inspector 2022-01-29 00:32:16 +01:00
property_utils.cpp Fix too broad assumption of null property defaults 2022-01-06 21:46:59 +01:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Improve the default project theme 2022-01-19 18:46:01 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00