.. |
doc_classes
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Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc
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2024-04-08 11:19:33 +02:00 |
export
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[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
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2024-04-09 17:47:39 +03:00 |
README.md
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Minor typo and docs URL fixes
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2023-02-28 13:38:01 +01:00 |
SCsub
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
console_wrapper_windows.cpp
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[Windows] Improve console IO redirection.
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2024-04-27 00:40:17 +03:00 |
crash_handler_windows.h
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
crash_handler_windows_seh.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
crash_handler_windows_signal.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
detect.py
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Implement "get_mingw_tool" to fix mingw prefixes
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2024-05-06 17:32:53 -05:00 |
display_server_windows.cpp
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Merge pull request #91361 from RandomShaper/fix_no_focusin
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2024-05-07 13:48:48 +02:00 |
display_server_windows.h
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Merge pull request #91361 from RandomShaper/fix_no_focusin
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2024-05-07 13:48:48 +02:00 |
gl_manager_windows_angle.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
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Merge pull request #85188 from aitorciki/nvdrs-fixes
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2024-05-07 13:48:40 +02:00 |
gl_manager_windows_native.h
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Polish interaction between windowing, input and rendering
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2024-04-10 18:47:42 +02:00 |
godot.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot.natvis
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Add PackedVector4Array Variant type
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2024-05-03 00:58:27 +02:00 |
godot_console.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot_res.rc
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Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text`
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2024-03-04 12:53:22 -08:00 |
godot_res_wrap.rc
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Remove now unused `year` member from `version.py`
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2024-01-25 15:08:34 +01:00 |
godot_windows.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
joypad_windows.cpp
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
joypad_windows.h
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
key_mapping_windows.cpp
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
key_mapping_windows.h
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
lang_table.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
msvs.py
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Add new VS proj generation logic that supports any platform that wants to opt in
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2024-01-31 16:42:42 +01:00 |
native_menu_windows.cpp
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[NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows.
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2024-03-15 22:46:47 +02:00 |
native_menu_windows.h
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[NativeMenu] Move files to the `display` subfolder.
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2024-03-26 10:18:08 +02:00 |
os_windows.cpp
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[Windows] Improve console IO redirection.
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2024-04-27 00:40:17 +03:00 |
os_windows.h
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Collapse the gdextension arguments into the `GDExtensionData` struct
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2024-04-19 07:56:02 -07:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
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Implement "get_mingw_tool" to fix mingw prefixes
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2024-05-06 17:32:53 -05:00 |
rendering_context_driver_vulkan_windows.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver_vulkan_windows.h
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Avoid compiler error with RenderingContextDriverVulkanWindows.
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2024-04-06 15:53:10 -07:00 |
tts_windows.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
tts_windows.h
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Windows TTS: Use HashMap instead of RBMap for ids
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2023-04-11 15:54:21 +02:00 |
wgl_detect_version.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
wgl_detect_version.h
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
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[Windows] Improve console IO redirection.
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2024-04-27 00:40:17 +03:00 |
windows_terminal_logger.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
windows_utils.cpp
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Add renaming of PDB files to avoid blocking them
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2024-04-05 00:14:23 +03:00 |
windows_utils.h
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Add renaming of PDB files to avoid blocking them
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2024-04-05 00:14:23 +03:00 |