godot/servers/audio
Hugo Locurcio 75f7e1fbf8
Fix some properties having an invalid float step of `0`
This also clamps the float step in the editor to the lowest value
that is guaranteed to work in all situations (including for 32-bit
floats).
2022-07-10 22:56:59 +02:00
..
effects Cleanup AudioEffectRecord thread_active variable 2022-06-17 08:54:46 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
audio_driver_dummy.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
audio_driver_dummy.h Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
audio_effect.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_effect.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_filter_sw.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_filter_sw.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_rb_resampler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_stream.cpp Fix some properties having an invalid float step of `0` 2022-07-10 22:56:59 +02:00
audio_stream.h Add a new HashSet template 2022-05-20 22:40:38 +02:00