godot/platform/x11
Pedro J. Estébanez ef64bfd687 Fix no mouse if touch device present in X11
Plus several improvements in this area.

Sadly, grabbing has been disabled until a better solution is found.

Fixes #14427.
2017-12-10 07:14:59 +01:00
..
export Fix x11 exported executables not getting the +x flag 2017-09-17 14:40:58 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
context_gl_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
context_gl_x11.h Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
crash_handler_x11.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
crash_handler_x11.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
detect.py Implement multitouch on X11 2017-12-06 23:47:09 +01:00
godot_x11.cpp
joypad_linux.cpp X11: Fix gamepads not being added whith udev. 2017-09-14 22:50:40 +02:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp Fix no mouse if touch device present in X11 2017-12-10 07:14:59 +01:00
os_x11.h X11: Process entire event queue at startup. 2017-12-09 23:24:25 +01:00
platform_config.h
power_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_x11.h Fix enums bindings 2017-09-13 20:57:07 +03:00