godot/servers/rendering
2022-08-19 07:01:22 +03:00
..
dummy Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_rd Use a const ref for the bone AABB in rendering code 2022-08-18 12:20:11 -05:00
storage Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_canvas_cull.cpp Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width 2022-08-02 21:00:01 +02:00
renderer_canvas_cull.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_canvas_render.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_compositor.cpp Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
renderer_compositor.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_geometry_instance.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_cull.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp Restructure environment in render implementation 2022-07-29 12:24:32 +10:00
renderer_scene_render.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_viewport.cpp Use negative mipmap LOD bias for sub-native bilinear 3D scale 2022-08-10 17:16:02 +02:00
renderer_viewport.h Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
rendering_device.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
rendering_server_default.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
rendering_server_default.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
rendering_server_globals.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_globals.h Split dependency logic 2022-06-28 00:10:29 +10:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Merge pull request #64310 from Chaosus/shader_texture_funcs 2022-08-12 21:28:22 +03:00
shader_compiler.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_language.cpp Merge pull request #64310 from Chaosus/shader_texture_funcs 2022-08-12 21:28:22 +03:00
shader_language.h Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
shader_preprocessor.cpp Add elif directive to shader preprocessor 2022-08-15 22:06:49 +03:00
shader_preprocessor.h Add elif directive to shader preprocessor 2022-08-15 22:06:49 +03:00
shader_types.cpp Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 2022-08-02 17:30:41 +02:00
shader_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00