godot/scene
Hugo Locurcio 7dcefa7c1b
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 11:36:03 +02:00
..
2d Fix crash when deleting Camera2D and Viewport assigned to it 2021-10-06 13:41:21 +08:00
3d Re-prepare VisualServer if SoftBody mesh changed 2021-10-06 23:25:14 +08:00
animation Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Fix crash when tooltip_request_func object is freed 2021-10-06 15:33:31 +08:00
main Add a warning for Timer nodes with very low wait times 2021-10-09 11:36:03 +02:00
resources Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
register_scene_types.cpp Add Listener2D 2021-10-05 13:29:59 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00