godot/drivers/gles2
Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.

Remove unused rasterizer storage variable

frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
..
shaders add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_canvas_gles2.cpp s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
rasterizer_canvas_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
rasterizer_gles2.cpp Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_gles2.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles2.cpp s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
rasterizer_scene_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
rasterizer_storage_gles2.cpp Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_storage_gles2.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_compiler_gles2.cpp Merge pull request #17421 from Chaosus/fixshaderbugs 2018-04-08 09:33:12 -03:00
shader_compiler_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.cpp s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00