godot/drivers/gles3
Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.

Remove unused rasterizer storage variable

frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
..
shaders Merge pull request #17845 from JFonS/disable_spatial_shadows 2018-05-07 16:18:25 -03:00
rasterizer_canvas_gles3.cpp Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2018-05-15 14:35:46 +03:00
rasterizer_canvas_gles3.h Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2018-05-15 14:35:46 +03:00
rasterizer_gles3.cpp Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_gles3.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles3.cpp Fixed generating radiance texture when using viewport texture for sky 2018-05-19 12:37:26 +10:00
rasterizer_scene_gles3.h Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-13 00:22:08 -04:00
rasterizer_storage_gles3.cpp Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_storage_gles3.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Merge pull request #17845 from JFonS/disable_spatial_shadows 2018-05-07 16:18:25 -03:00
shader_compiler_gles3.h using TIME in light shader enables uses_fragment_time 2018-02-07 11:56:52 +01:00
shader_gles3.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
shader_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00