godot/drivers/gles2
Yuri Rubinsky 5d1e7e509d [3.x] Implement glow map effect 2024-09-24 20:47:32 +03:00
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shaders Fix fragcolor write locations in scene shaders 2024-05-20 19:31:38 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp Fix signed distance field font rendering 2024-02-05 17:50:33 +00:00
rasterizer_canvas_base_gles2.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
rasterizer_canvas_gles2.cpp Fix signed distance field font rendering 2024-02-05 17:50:33 +00:00
rasterizer_canvas_gles2.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
rasterizer_gles2.cpp Unbind texture slots when changing framebuffer 2023-08-12 11:07:13 +01:00
rasterizer_gles2.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
rasterizer_scene_gles2.cpp [3.x] Implement glow map effect 2024-09-24 20:47:32 +03:00
rasterizer_scene_gles2.h [3.x] Implement glow map effect 2024-09-24 20:47:32 +03:00
rasterizer_storage_gles2.cpp Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x 2024-02-07 09:49:21 +01:00
rasterizer_storage_gles2.h Fix various GCC 13 warnings 2023-12-08 15:32:59 +01:00
shader_compiler_gles2.cpp Prevent shuffling custom shader functions (shader cache requires determinism) 2024-01-03 13:12:48 +01:00
shader_compiler_gles2.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
shader_gles2.cpp Fix glGet overflows by using 64 bit versions 2023-10-16 13:47:11 +01:00
shader_gles2.h Single Compilation Unit build. 2023-07-02 20:13:16 +01:00