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portals
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Portals - include in bound and special cases in start room
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2024-01-31 09:22:33 +00:00 |
SCsub
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
rasterizer.cpp
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Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
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2024-06-09 12:08:27 +01:00 |
rasterizer.h
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[3.x] Implement glow map effect
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2024-09-24 20:47:32 +03:00 |
shader_language.cpp
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Prevent shuffling custom shader functions (shader cache requires determinism)
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2024-01-03 13:12:48 +01:00 |
shader_language.h
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Prevent shuffling custom shader functions (shader cache requires determinism)
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2024-01-03 13:12:48 +01:00 |
shader_types.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
shader_types.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_canvas.cpp
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Physics Interpolation 2D - change transform API to use const ref
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2024-03-16 16:50:47 +00:00 |
visual_server_canvas.h
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Physics Interpolation 2D - change transform API to use const ref
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2024-03-16 16:50:47 +00:00 |
visual_server_canvas_helper.cpp
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MultiRect - Fix flushing in TextEdit
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2023-07-15 14:02:21 +01:00 |
visual_server_canvas_helper.h
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MultiRect - Fix flushing in TextEdit
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2023-07-15 14:02:21 +01:00 |
visual_server_constants.h
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Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
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2024-06-09 12:08:27 +01:00 |
visual_server_globals.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_globals.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_light_culler.cpp
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Tighter light culling - fix directional lights colinear case
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2024-05-10 09:05:49 +01:00 |
visual_server_light_culler.h
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Tight shadow culling - increase epsilon to prevent flickering
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2024-05-18 14:29:16 +01:00 |
visual_server_raster.cpp
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2D Fixed Timestep Interpolation
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2023-08-01 16:07:48 +01:00 |
visual_server_raster.h
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[3.x] Implement glow map effect
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2024-09-24 20:47:32 +03:00 |
visual_server_scene.cpp
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Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
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2024-06-09 12:08:27 +01:00 |
visual_server_scene.h
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Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
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2024-06-09 12:08:27 +01:00 |
visual_server_viewport.cpp
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2D Fixed Timestep Interpolation
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2023-08-01 16:07:48 +01:00 |
visual_server_viewport.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
visual_server_wrap_mt.cpp
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2D Fixed Timestep Interpolation
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2023-08-01 16:07:48 +01:00 |
visual_server_wrap_mt.h
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[3.x] Implement glow map effect
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2024-09-24 20:47:32 +03:00 |