..
debugger
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
fileserver
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
icons
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
import
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
plugins
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
translations
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
animation_bezier_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
animation_bezier_editor.h
Texture refactor
2020-02-11 11:53:26 +01:00
animation_track_editor.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
animation_track_editor.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
animation_track_editor_plugins.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
animation_track_editor_plugins.h
Texture refactor
2020-02-11 11:53:26 +01:00
array_property_edit.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
array_property_edit.h
…
audio_stream_preview.cpp
…
audio_stream_preview.h
…
code_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
code_editor.h
Texture refactor
2020-02-11 11:53:26 +01:00
connections_dialog.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
connections_dialog.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
create_dialog.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
create_dialog.h
Signals: Port more uses of connect_compat
2020-02-28 14:24:09 +01:00
dependency_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
dependency_editor.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
dictionary_property_edit.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
dictionary_property_edit.h
…
doc_data.cpp
Move DocData and Collada out of their subfolders
2020-03-24 09:56:04 +01:00
doc_data.h
Move DocData and Collada out of their subfolders
2020-03-24 09:56:04 +01:00
editor_about.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_about.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
editor_asset_installer.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_asset_installer.h
…
editor_atlas_packer.cpp
…
editor_atlas_packer.h
…
editor_audio_buses.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_audio_buses.h
Texture refactor
2020-02-11 11:53:26 +01:00
editor_autoload_settings.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_autoload_settings.h
…
editor_builders.py
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
editor_data.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_data.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_dir_dialog.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_dir_dialog.h
Signals: Port more uses of connect_compat
2020-02-28 14:24:09 +01:00
editor_export.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_export.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_feature_profile.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_feature_profile.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_file_dialog.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_file_dialog.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
editor_file_system.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_file_system.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_folding.cpp
Fix EditorFolding crash when switching scenes
2020-03-05 18:19:58 +05:30
editor_folding.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
editor_fonts.cpp
Fix default editor font.
2020-03-27 14:13:01 +02:00
editor_fonts.h
…
editor_help.cpp
Reworked tooltips to use the popup system.
2020-03-26 15:49:45 +01:00
editor_help.h
Reworked tooltips to use the popup system.
2020-03-26 15:49:45 +01:00
editor_help_search.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_help_search.h
Texture refactor
2020-02-11 11:53:26 +01:00
editor_inspector.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
editor_inspector.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_layouts_dialog.cpp
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
editor_layouts_dialog.h
…
editor_log.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_log.h
…
editor_node.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
editor_node.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
editor_path.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_path.h
…
editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
editor_plugin.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
editor_plugin_settings.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_plugin_settings.h
…
editor_properties.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_properties.h
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
editor_properties_array_dict.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_properties_array_dict.h
Signals: Don't pass default binds to EditorProperty property_changed
2020-03-05 15:35:44 +01:00
editor_resource_preview.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
editor_resource_preview.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_run.cpp
Add macOS DisplayServer implementation.
2020-03-26 16:24:05 +01:00
editor_run.h
Move Debug menu logic to DebuggerEditorPlugin
2020-03-08 22:57:48 +01:00
editor_run_native.cpp
Move Debug menu logic to DebuggerEditorPlugin
2020-03-08 22:57:48 +01:00
editor_run_native.h
Move Debug menu logic to DebuggerEditorPlugin
2020-03-08 22:57:48 +01:00
editor_run_script.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
editor_run_script.h
…
editor_scale.cpp
…
editor_scale.h
…
editor_sectioned_inspector.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
editor_sectioned_inspector.h
…
editor_settings.cpp
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
editor_settings.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
editor_spin_slider.cpp
Popups have also been converted to windows
2020-03-26 15:49:44 +01:00
editor_spin_slider.h
Popups have also been converted to windows
2020-03-26 15:49:44 +01:00
editor_sub_scene.cpp
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
editor_sub_scene.h
Signals: Port more uses of connect_compat
2020-02-28 14:24:09 +01:00
editor_themes.cpp
Reworked tooltips to use the popup system.
2020-03-26 15:49:45 +01:00
editor_themes.h
…
editor_vcs_interface.cpp
…
editor_vcs_interface.h
…
export_template_manager.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
export_template_manager.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
filesystem_dock.cpp
Open sub-windows as embedded if the OS does not support them
2020-03-26 15:49:43 +01:00
filesystem_dock.h
Expose FileSystemDock to the scripting API and fixed signals
2020-03-18 15:06:07 +01:00
find_in_files.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
find_in_files.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
groups_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
groups_editor.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
import_dock.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
import_dock.h
Fix multiple issues with the "Import" dock
2020-02-13 23:08:05 -03:00
inspector_dock.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
inspector_dock.h
Signals: Fix some regressions from #36426
2020-03-03 11:44:06 +01:00
multi_node_edit.cpp
…
multi_node_edit.h
…
node_3d_editor_gizmos.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
node_3d_editor_gizmos.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
node_dock.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
node_dock.h
…
pane_drag.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
pane_drag.h
…
plugin_config_dialog.cpp
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
plugin_config_dialog.h
…
progress_dialog.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
progress_dialog.h
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
project_export.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
project_export.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
project_manager.cpp
Add macOS DisplayServer implementation.
2020-03-26 16:24:05 +01:00
project_manager.h
Add macOS DisplayServer implementation.
2020-03-26 16:24:05 +01:00
project_settings_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
project_settings_editor.h
Style: Harmonize header guards to style guide [Core]
2020-03-25 11:22:19 +01:00
property_editor.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
property_editor.h
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
property_selector.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
property_selector.h
Signals: Port more uses of connect_compat
2020-02-28 14:24:09 +01:00
pvrtc_compress.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
pvrtc_compress.h
…
quick_open.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
quick_open.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
register_exporters.h
…
rename_dialog.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
rename_dialog.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
reparent_dialog.cpp
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
reparent_dialog.h
…
run_settings_dialog.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
run_settings_dialog.h
…
scene_tree_dock.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
scene_tree_dock.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
scene_tree_editor.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
scene_tree_editor.h
…
script_create_dialog.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
script_create_dialog.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
settings_config_dialog.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
settings_config_dialog.h
…