godot/editor/plugins
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
abstract_polygon_2d_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
abstract_polygon_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_blend_space_1d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_blend_space_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
animation_player_editor_plugin.h Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_state_machine_editor.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_tree_editor_plugin.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
animation_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
asset_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
baked_lightmap_editor_plugin.h GIProbes working. 2020-02-11 12:03:20 +01:00
camera_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
camera_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
canvas_item_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_item_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_polygon_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_polygon_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_shape_2d_editor_plugin.cpp Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
cpu_particles_2d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
cpu_particles_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
curve_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
debugger_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
debugger_editor_plugin.h Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
gi_probe_editor_plugin.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gpu_particles_2d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gpu_particles_2d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gpu_particles_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gpu_particles_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gradient_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gradient_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
material_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
mesh_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
mesh_instance_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_instance_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
multimesh_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_polygon_editor_plugin.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
navigation_polygon_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_3d_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
node_3d_editor_plugin.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
path_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
path_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
path_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
physical_bone_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
physical_bone_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
polygon_2d_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
polygon_2d_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
resource_preloader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
root_motion_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_editor_plugin.cpp Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
script_editor_plugin.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
script_text_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
script_text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
shader_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_editor_plugin.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
skeleton_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
skeleton_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
skeleton_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
skeleton_ik_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
skeleton_ik_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
sprite_2d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
sprite_2d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
sprite_frames_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_frames_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
style_box_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
style_box_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
texture_region_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
theme_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
theme_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
tile_map_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
tile_set_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
tile_set_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
version_control_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
version_control_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
visual_shader_editor_plugin.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00