..
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
abstract_polygon_2d_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
abstract_polygon_2d_editor.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
animation_blend_space_1d_editor.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
animation_blend_space_2d_editor.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
animation_blend_tree_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
animation_player_editor_plugin.h
Signals: Fix signals error prints for the new signal system
2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp
Popups have also been converted to windows
2020-03-26 15:49:44 +01:00
animation_state_machine_editor.h
Popups have also been converted to windows
2020-03-26 15:49:44 +01:00
animation_tree_editor_plugin.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
animation_tree_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
asset_library_editor_plugin.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
audio_stream_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp
GIProbes working.
2020-02-11 12:03:20 +01:00
baked_lightmap_editor_plugin.h
GIProbes working.
2020-02-11 12:03:20 +01:00
camera_3d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
camera_3d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
canvas_item_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
canvas_item_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
collision_polygon_2d_editor_plugin.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_polygon_2d_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_polygon_3d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
collision_polygon_3d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
collision_shape_2d_editor_plugin.cpp
Properly handle node remove via undo
2020-03-29 19:59:04 +02:00
collision_shape_2d_editor_plugin.h
Properly handle node remove via undo
2020-03-29 19:59:04 +02:00
cpu_particles_2d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
cpu_particles_2d_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
cpu_particles_3d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
cpu_particles_3d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
curve_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
curve_editor_plugin.h
Texture refactor
2020-02-11 11:53:26 +01:00
debugger_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
debugger_editor_plugin.h
Allow running/debugging up to 4 instances.
2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
editor_preview_plugins.h
Texture refactor
2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
gi_probe_editor_plugin.h
Fix code formatting issues and VS compilation
2020-02-11 12:05:19 +01:00
gpu_particles_2d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
gpu_particles_2d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
gpu_particles_3d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
gpu_particles_3d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
gradient_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
gradient_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
item_list_editor_plugin.h
Texture refactor
2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
light_occluder_2d_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
material_editor_plugin.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
mesh_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
mesh_editor_plugin.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
mesh_instance_3d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
mesh_instance_3d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
multimesh_editor_plugin.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
navigation_polygon_editor_plugin.cpp
Renamed NavigationPolygonInstance to NavigationRegion2D
2020-02-28 08:28:53 +01:00
navigation_polygon_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
node_3d_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
node_3d_editor_plugin.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
path_2d_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
path_2d_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
path_3d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
path_3d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
physical_bone_3d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
physical_bone_3d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
polygon_2d_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
polygon_2d_editor_plugin.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
resource_preloader_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
root_motion_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
script_editor_plugin.cpp
Multiple changes to DisplayServerX11
2020-03-26 15:49:54 +01:00
script_editor_plugin.h
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
script_text_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
script_text_editor.h
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
shader_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
shader_editor_plugin.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
skeleton_2d_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
skeleton_2d_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
skeleton_3d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
skeleton_3d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
skeleton_ik_3d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
skeleton_ik_3d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
sprite_2d_editor_plugin.cpp
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
sprite_2d_editor_plugin.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
sprite_frames_editor_plugin.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
sprite_frames_editor_plugin.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
style_box_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
style_box_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
text_editor.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
text_editor.h
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
texture_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
texture_editor_plugin.h
Texture refactor
2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
texture_region_editor_plugin.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
theme_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
theme_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp
Properly handle node remove via undo
2020-03-29 19:59:04 +02:00
tile_map_editor_plugin.h
Properly handle node remove via undo
2020-03-29 19:59:04 +02:00
tile_set_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
tile_set_editor_plugin.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
version_control_editor_plugin.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
version_control_editor_plugin.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
visual_shader_editor_plugin.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00