godot/scene
bruvzg 2e01a0d7a3
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text".
2022-02-11 12:31:13 +02:00
..
2d Add array element type to `_get_polygons` and `_get_outlines` 2022-02-08 21:15:25 +01:00
3d Fix typos with codespell 2022-02-10 12:30:19 +01:00
animation String: Add contains(). 2022-02-04 01:28:02 +05:45
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui [RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text". 2022-02-11 12:31:13 +02:00
main Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree 2022-02-10 18:22:20 +01:00
multiplayer Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error 2022-02-09 23:38:16 +01:00
resources Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00