godot/scene/2d
Rémi Verschelde 3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
..
animated_sprite.cpp Don't store frame of playing AnimatedSprite 2022-09-20 13:11:50 +02:00
animated_sprite.h AnimatedSprite Fix updating inspector when SpriteFrames is modified 2022-07-13 15:48:11 +02:00
area_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
area_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio_stream_player_2d.cpp [3.x] Backport panning strength parameters from 4.0 2022-08-23 23:27:51 +02:00
audio_stream_player_2d.h [3.x] Backport panning strength parameters from 4.0 2022-08-23 23:27:51 +02:00
back_buffer_copy.cpp Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-08 20:04:56 +01:00
back_buffer_copy.h Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-08 20:04:56 +01:00
camera_2d.cpp Add Vector2/3 linking to more properties 2022-12-18 10:32:04 +08:00
camera_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
canvas_item.cpp Include the follow-viewport-transform into CanvasLayer transform calculations 2022-12-19 19:18:54 +01:00
canvas_item.h Fix CanvasItem not exiting its canvas group on canvas exit 2022-07-20 12:49:38 +02:00
canvas_modulate.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
canvas_modulate.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
collision_object_2d.cpp Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
collision_object_2d.h Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
collision_polygon_2d.cpp Mention that Area2D doesn't support one_way_collision 2022-05-16 16:27:51 +02:00
collision_polygon_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collision_shape_2d.cpp Mention that Area2D doesn't support one_way_collision 2022-05-16 16:27:51 +02:00
collision_shape_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
cpu_particles_2d.cpp CPUParticles initialize data on set_amount 2022-09-19 16:53:01 +01:00
cpu_particles_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
joints_2d.cpp Joint2D and Joint: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:51:40 +01:00
joints_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_2d.cpp Fix editor-only visibility for lights 2022-07-03 03:21:51 +02:00
light_2d.h Fix editor-only visibility for lights 2022-07-03 03:21:51 +02:00
light_occluder_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_occluder_2d.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
line_2d.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-08-19 15:52:03 +03:00
line_2d.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
line_builder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
line_builder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
listener_2d.cpp Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
listener_2d.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
mesh_instance_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
mesh_instance_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
multimesh_instance_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
multimesh_instance_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_2d.cpp Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
navigation_2d.h [3.5] Mark Navigation/Navigation2D nodes as deprecated 2022-06-20 17:37:55 +02:00
navigation_agent_2d.cpp Fix Navigation agent callback wild pointer crash 2022-12-18 10:32:04 +08:00
navigation_agent_2d.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
navigation_obstacle_2d.cpp Fix NavigationObstacle not registering to default navigation map 2022-09-28 15:49:26 +08:00
navigation_obstacle_2d.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
navigation_polygon.cpp Add detail to NavigationPolygon outline error msg 2022-12-12 14:19:46 +08:00
navigation_polygon.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
node_2d.cpp Add vector value linking 2022-12-18 10:32:04 +08:00
node_2d.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
parallax_background.cpp Add Vector2/3 linking to more properties 2022-12-18 10:32:04 +08:00
parallax_background.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
parallax_layer.cpp Add Vector2/3 linking to more properties 2022-12-18 10:32:04 +08:00
parallax_layer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
particles_2d.cpp Fix free(RID) abuse by various classes 2022-08-11 02:31:00 +08:00
particles_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
path_2d.cpp Fix crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:30:24 +12:00
path_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
physics_body_2d.cpp Improve collision exception error messages for easier understanding 2022-11-19 17:37:42 +01:00
physics_body_2d.h Fix wrong collision reported on move_and_collide 2022-03-23 11:39:54 +01:00
polygon_2d.cpp Add Vector2/3 linking to more properties 2022-12-18 10:32:04 +08:00
polygon_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
position_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
position_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
ray_cast_2d.cpp Improve RayCast2D debug shape 2022-04-20 17:28:35 +08:00
ray_cast_2d.h Improve RayCast2D debug shape 2022-04-20 17:28:35 +08:00
remote_transform_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
remote_transform_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shape_cast_2d.cpp Add ShapeCast2D/3D::get_collider_rid method 2022-11-02 15:20:13 +01:00
shape_cast_2d.h Add ShapeCast2D/3D::get_collider_rid method 2022-11-02 15:20:13 +01:00
skeleton_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
skeleton_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
sprite.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
sprite.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
tile_map.cpp Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node 2022-09-22 17:14:51 +02:00
tile_map.h [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
touch_screen_button.cpp Fix TouchScreenButton error spam 2022-04-13 11:43:49 +02:00
touch_screen_button.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visibility_notifier_2d.cpp Avoid compiling Editor checks in release builds for VisibilityNotifier2D 2022-12-15 11:13:10 -05:00
visibility_notifier_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
y_sort.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
y_sort.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00