godot/scene
A Thousand Ships c6ae98ab60
[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-03-28 13:26:55 +01:00
..
2d [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-03-28 13:26:55 +01:00
3d Improve warning when XR shaders are not enabled 2024-03-12 21:15:06 +01:00
animation Fix pass int to tween's from with float property will be forced to interpolate as int 2024-03-11 23:22:06 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Fix `TabBar` size when theme changes 2024-03-11 23:28:02 +01:00
main Fix duplicating sub-scene may get two copies of internal node 2024-03-11 22:34:53 +01:00
resources Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2024-03-11 23:07:04 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix running tests in template builds 2024-02-27 16:03:18 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00