godot/scene/resources
Rémi Verschelde 3c376a898a
Merge pull request #36961 from JFonS/fix_mesh_selection
Return correct mesh format for PrimitiveMesh
2020-03-12 12:35:56 +01:00
..
default_theme Remove unused theme constants in Tab(Container) 2020-02-22 01:24:16 -03:00
animation.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
animation.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_sample.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_sample.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bit_map.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bit_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
box_shape.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
box_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
canvas.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
capsule_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
capsule_shape.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
capsule_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
circle_shape_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
circle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
concave_polygon_shape_2d.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
concave_polygon_shape_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
concave_polygon_shape.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
concave_polygon_shape.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
convex_polygon_shape_2d.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
convex_polygon_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
convex_polygon_shape.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
convex_polygon_shape.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
curve.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
curve.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
cylinder_shape.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
cylinder_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
dynamic_font.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
dynamic_font.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
environment.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
environment.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
font.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
font.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
gradient.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gradient.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
height_map_shape.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
height_map_shape.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
line_shape_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
line_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
material.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
material.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
mesh_data_tool.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
mesh_data_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_library.cpp Allow using MeshLibrary.get_item_preview() in non-editor builds again 2020-02-17 00:07:44 +01:00
mesh_library.h Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
mesh.cpp Merge pull request #36977 from lupoDharkael/decompose-copy 2020-03-11 15:12:15 +01:00
mesh.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
multimesh.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
navigation_mesh.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
navigation_mesh.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
packed_scene.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
packed_scene.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
particles_material.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
particles_material.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
physics_material.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_material.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_path_finder.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
polygon_path_finder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
primitive_meshes.cpp Return correct mesh format for PrimitiveMesh. 2020-03-10 13:08:17 +01:00
primitive_meshes.h Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
ray_shape.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
ray_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
rectangle_shape_2d.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
rectangle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
resource_format_text.cpp Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
resource_format_text.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
segment_shape_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
segment_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
shader.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
shader.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
shape_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
shape.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
shape.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
skin.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
skin.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
sky.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
sky.h Environment sky more or less working. 2020-02-11 12:01:05 +01:00
space_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
space_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sphere_shape.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
sphere_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
style_box.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
style_box.h Texture refactor 2020-02-11 11:53:26 +01:00
surface_tool.cpp Fix compilation warnings and re-enable werror=yes on Travis 2020-02-18 20:51:25 +01:00
surface_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
text_file.h Revert "Remove TextFile from public API" 2020-02-18 10:35:30 +01:00
texture.cpp Merge pull request #36640 from reduz/resource-loader-refactor 2020-02-28 17:21:16 +01:00
texture.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
theme.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
theme.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
tile_set.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
tile_set.h Texture refactor 2020-02-11 11:53:26 +01:00
video_stream.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_shader_nodes.cpp Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
visual_shader_nodes.h Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
visual_shader.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
visual_shader.h Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
world_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
world_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
world_margin_shape.cpp Renamed PlaneShape to WorldMarginShape 2020-02-27 17:45:16 +01:00
world_margin_shape.h Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
world.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
world.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00