..
editor
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
config.py
Rename GdNavigationServer
to GodotNavigationServer
2021-06-30 00:35:18 +02:00
godot_navigation_server.cpp
Add NavigationServer2D/3D API functions to find missing RID info
2022-05-12 20:23:19 +02:00
godot_navigation_server.h
Add NavigationServer2D/3D API functions to find missing RID info
2022-05-12 20:23:19 +02:00
nav_map.cpp
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads.
2022-04-26 15:00:00 +03:00
nav_map.h
Use ThreadWorkPool instead of thread_process_array in NavMap
2022-04-19 18:35:15 -04:00
nav_region.cpp
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
nav_region.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
nav_rid.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
nav_utils.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
navigation_mesh_generator.cpp
Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
2022-05-02 08:41:33 +02:00
navigation_mesh_generator.h
Fix navmesh baking
2022-04-08 21:01:59 +02:00
register_types.cpp
Refactor module initialization
2022-05-04 17:34:51 +02:00
register_types.h
Refactor module initialization
2022-05-04 17:34:51 +02:00
rvo_agent.cpp
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
rvo_agent.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
SCsub
Modules: Don't build editor-specific classes in templates
2022-03-28 16:48:15 +02:00