godot/servers
Rémi Verschelde 372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
..
audio Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
camera SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
physics_2d Trigger broadphase update when changing collision layer/mask, and 2020-06-27 18:34:16 +01:00
physics_3d Trigger broadphase update when changing collision layer/mask, and 2020-06-27 18:34:16 +01:00
rendering Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
xr Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
audio_server.cpp Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
audio_server.h Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
display_server.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
display_server.h Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
navigation_server_2d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
navigation_server_2d.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
navigation_server_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_server_3d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_2d.cpp Expose shape property for shape query parameters classes 2020-06-26 16:54:05 +03:00
physics_server_2d.h Expose shape property for shape query parameters classes 2020-06-26 16:54:05 +03:00
physics_server_3d.cpp Expose shape property for shape query parameters classes 2020-06-26 16:54:05 +03:00
physics_server_3d.h Expose shape property for shape query parameters classes 2020-06-26 16:54:05 +03:00
register_server_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
rendering_server.h Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
xr_server.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
xr_server.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00