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effects
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Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
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2024-05-10 11:57:27 -03:00 |
environment
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
forward_clustered
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Add safety check when setting several rendering effect quality
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2024-06-26 17:06:21 +08:00 |
forward_mobile
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Fix LOD selection in compatibility backend and clean up LOD code
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2024-05-23 11:30:22 -07:00 |
shaders
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Fix userdata not copied when trails started
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2024-06-25 23:33:26 +09:00 |
spirv-reflect
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storage_rd
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Track compositor effects that use motion vectors so we enable required logic
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2024-06-12 12:37:18 +10:00 |
SCsub
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cluster_builder_rd.cpp
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Fix missed light clusters when inside clipped lights
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2024-03-13 23:38:46 +01:00 |
cluster_builder_rd.h
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…
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framebuffer_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
framebuffer_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
pipeline_cache_rd.cpp
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…
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pipeline_cache_rd.h
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…
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renderer_canvas_render_rd.cpp
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Fixes SDF Collision Enable/Disable
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2024-04-22 20:27:56 -07:00 |
renderer_canvas_render_rd.h
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Remove unused flag and code
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2024-06-20 13:50:20 +10:00 |
renderer_compositor_rd.cpp
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fix missing cleanup and null checks for various singletons
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2024-06-18 01:05:30 -07:00 |
renderer_compositor_rd.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_scene_render_rd.cpp
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Disable camera_effects on some debug draw mode
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2024-06-19 16:45:58 +02:00 |
renderer_scene_render_rd.h
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Disable camera_effects on some debug draw mode
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2024-06-19 16:45:58 +02:00 |
shader_rd.cpp
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
shader_rd.h
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Namespace shader cache files by graphics API
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2024-01-31 20:19:12 +01:00 |
uniform_set_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
uniform_set_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |