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SCsub
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forward_id_storage.cpp
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forward_id_storage.h
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light_storage.cpp
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Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
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2024-05-03 17:11:05 -07:00 |
light_storage.h
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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2024-03-25 21:25:56 -04:00 |
material_storage.cpp
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Separate linear and sRGB uniform buffers in RD rendering backends
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2024-05-27 13:38:49 -07:00 |
material_storage.h
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Separate linear and sRGB uniform buffers in RD rendering backends
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2024-05-27 13:38:49 -07:00 |
mesh_storage.cpp
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Track compositor effects that use motion vectors so we enable required logic
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2024-06-12 12:37:18 +10:00 |
mesh_storage.h
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
particles_storage.cpp
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Track compositor effects that use motion vectors so we enable required logic
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2024-06-12 12:37:18 +10:00 |
particles_storage.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
render_buffer_custom_data_rd.h
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render_data_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
render_data_rd.h
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Skip rendering sky if viewport is set to transparent background
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2024-05-13 11:04:06 +10:00 |
render_scene_buffers_rd.compat.inc
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
render_scene_buffers_rd.cpp
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
render_scene_buffers_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
render_scene_data_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
render_scene_data_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
texture_storage.cpp
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Merge pull request #92000 from clayjohn/vram-debugger
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2024-05-16 09:32:11 +02:00 |
texture_storage.h
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Improvements to VRS/Foveated rendering
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2024-05-03 17:20:30 +10:00 |
utilities.cpp
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Fix unsafe uses of `Callable.is_null()`
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2024-04-27 16:22:57 +02:00 |
utilities.h
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