49f4860ce3
It only introduced a difference in a .glsl file, which I've worked around by removing an empty line. This keeps formatting consistent between clang-format 15 and 16. Also added a change in the 3-to-4 project converter to fix bogus formatting in clang-format < 17.
43 lines
1.4 KiB
Markdown
43 lines
1.4 KiB
Markdown
# Git hooks for Godot Engine
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This folder contains Git hooks meant to be installed locally by Godot Engine
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contributors to make sure they comply with our requirements.
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## List of hooks
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- Pre-commit hook for `clang-format`: Applies `clang-format` to the staged
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files before accepting a commit; blocks the commit and generates a patch if
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the style is not respected.
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You may need to edit the file if your `clang-format` binary is not in the
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`PATH`, or if you want to enable colored output with `pygmentize`.
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- Pre-commit hook for `black`: Applies `black` to the staged Python files
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before accepting a commit.
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- Pre-commit hook for `make_rst`: Checks the class reference syntax using
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`make_rst.py`.
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## Installation
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Copy all the files from this folder into your `.git/hooks` folder, and make
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sure the hooks and helper scripts are executable.
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#### Linux/macOS
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The hooks rely on bash scripts and tools which should be in the system `PATH`,
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so they should work out of the box on Linux/macOS.
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#### Windows
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##### clang-format
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- Download LLVM for Windows (version 13 or later) from
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<https://github.com/llvm/llvm-project/releases>
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- Make sure LLVM is added to the `PATH` during installation
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##### black
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- Python installation: make sure Python is added to the `PATH`
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- Install `black` - in any console: `pip3 install black`
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## Custom hooks
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The pre-commit hook will run any other script in `.git/hooks` whose filename
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matches `pre-commit-custom-*`, after the Godot ones.
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