godot/drivers/gles3/storage
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
..
config.cpp Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
config.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
light_storage.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
light_storage.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
material_storage.cpp Merge pull request #62046 from clayjohn/vertexless-draw 2022-08-20 05:32:28 +02:00
material_storage.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
mesh_storage.cpp Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
mesh_storage.h Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
particles_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
texture_storage.h Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
utilities.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00