godot/platform/x11
Rémi Verschelde 60959b085d
SCons: Add only selected platform's opts to env
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.

Fixes #44304.

This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.

(cherry picked from commit 0f84d8dc49)
2020-12-29 16:02:00 +01:00
..
export Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
SCsub Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-11 15:12:01 +01:00
context_gl_x11.cpp Implement no-window mode for X11 and MacOS 2020-11-09 20:56:12 +01:00
context_gl_x11.h Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
crash_handler_x11.cpp
crash_handler_x11.h
detect.py SCons: Add only selected platform's opts to env 2020-12-29 16:02:00 +01:00
detect_prime.cpp Remove unused classes and stray headers 2020-03-25 11:38:54 +01:00
detect_prime.h
godot_x11.cpp
joypad_linux.cpp Fix for linux joypad D-pad zeroing 2020-11-17 12:07:01 +01:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp X11: Include limits.h for LONG_MAX 2020-12-02 16:00:54 +01:00
os_x11.h Merge pull request #42685 from nekomatata/x11-clipboard-fixes-3.2 2020-11-26 09:34:53 +01:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h Linux/BSD: Fix support for NetBSD 2020-09-18 10:29:52 +02:00
platform_x11_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_x11.cpp
power_x11.h