godot/servers/rendering
2024-02-09 12:50:15 +01:00
..
dummy Fix missing instance type in dummy renderer 2024-02-08 12:15:26 +01:00
environment
renderer_rd Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
storage Use '_v' shorthand for type traits and 'if constexpr' where appropriate 2024-02-02 15:43:21 +01:00
renderer_canvas_cull.cpp Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 2024-01-09 15:30:55 +01:00
renderer_canvas_cull.h Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 2024-01-09 15:30:55 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
renderer_scene_cull.h Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
rendering_device_driver.cpp
rendering_device_driver.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
rendering_device_graph.cpp Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues. 2024-01-26 10:12:54 -03:00
rendering_device_graph.h Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues. 2024-01-26 10:12:54 -03:00
rendering_device.compat.inc Fix incorrect mapping of initial action as clear region continue to clear. 2024-01-09 22:03:21 -03:00
rendering_device.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
rendering_device.h Fix incorrect mapping of initial action as clear region continue to clear. 2024-01-09 22:03:21 -03:00
rendering_light_culler.cpp Fix various typos with codespell 2024-02-07 11:09:34 +01:00
rendering_light_culler.h Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
rendering_server_default.h Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Add missing check when insert function normal_roughness_compatibility 2024-01-15 17:22:19 +08:00
shader_compiler.h Fully initialize all members of structs IdentifierActions, GeneratedCode and DefaultIdentifierActions 2024-02-06 20:02:46 +01:00
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
shader_types.h
shader_warnings.cpp
shader_warnings.h