.. |
audio
|
Clang-formatting *.cpp and *.h (some files excluded)
|
2017-07-22 18:14:08 +07:00 |
physics
|
Clang-formatting *.cpp and *.h (some files excluded)
|
2017-07-22 18:14:08 +07:00 |
physics_2d
|
Clang-formatting *.cpp and *.h (some files excluded)
|
2017-07-22 18:14:08 +07:00 |
visual
|
Merge pull request #9765 from Noshyaar/pr-clang
|
2017-07-23 13:16:48 +02:00 |
audio_server.cpp
|
Clang-formatting *.cpp and *.h (some files excluded)
|
2017-07-22 18:14:08 +07:00 |
audio_server.h
|
Added get_bus_index to AudioServer
|
2017-07-10 21:51:29 +01:00 |
physics_2d_server.cpp
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
physics_2d_server.h
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
physics_server.cpp
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
physics_server.h
|
Lots of work on Audio & Physics engine:
|
2017-07-15 08:32:34 -03:00 |
register_server_types.cpp
|
-Renamed GlobalConfig to ProjectSettings, makes more sense.
|
2017-07-19 17:06:03 -03:00 |
register_server_types.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
SCsub
|
style: Various other PEP8 fixes in Python files
|
2016-11-01 00:35:16 +01:00 |
server_wrap_mt_common.h
|
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
|
2017-06-17 23:27:42 -03:00 |
visual_server.cpp
|
Several changes to better run in mobile.
|
2017-07-22 14:08:17 -03:00 |
visual_server.h
|
Many fixes to improve GI Probe quality
|
2017-07-15 23:24:37 -03:00 |