godot/scene
Karroffel 390f7def39 add "propagate_call" method to Node
It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.

This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
..
2d Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
3d Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
animation Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
audio Removes type information from method binds 2017-08-10 07:17:50 +02:00
gui Merge pull request #10439 from Paulb23/blinking_text_issue_10432 2017-08-19 12:32:13 +02:00
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
main add "propagate_call" method to Node 2017-08-19 15:22:37 +02:00
resources Removes extra argument from StyleBoxFlat::get_border_color() 2017-08-19 08:59:45 +02:00
register_scene_types.cpp Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
scene_string_names.h Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00