godot/platform/javascript/js/libs/library_godot_display.js

639 lines
20 KiB
JavaScript

/*************************************************************************/
/* library_godot_display.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotDisplayVK = {
$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
$GodotDisplayVK: {
textinput: null,
textarea: null,
available: function () {
return GodotConfig.virtual_keyboard && 'ontouchstart' in window;
},
init: function (input_cb) {
function create(what) {
const elem = document.createElement(what);
elem.style.display = 'none';
elem.style.position = 'absolute';
elem.style.zIndex = '-1';
elem.style.background = 'transparent';
elem.style.padding = '0px';
elem.style.margin = '0px';
elem.style.overflow = 'hidden';
elem.style.width = '0px';
elem.style.height = '0px';
elem.style.border = '0px';
elem.style.outline = 'none';
elem.readonly = true;
elem.disabled = true;
GodotEventListeners.add(elem, 'input', function (evt) {
const c_str = GodotRuntime.allocString(elem.value);
input_cb(c_str, elem.selectionEnd);
GodotRuntime.free(c_str);
}, false);
GodotEventListeners.add(elem, 'blur', function (evt) {
elem.style.display = 'none';
elem.readonly = true;
elem.disabled = true;
}, false);
GodotConfig.canvas.insertAdjacentElement('beforebegin', elem);
return elem;
}
GodotDisplayVK.textinput = create('input');
GodotDisplayVK.textarea = create('textarea');
GodotDisplayVK.updateSize();
},
show: function (text, multiline, start, end) {
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
return;
}
if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') {
GodotDisplayVK.hide();
}
GodotDisplayVK.updateSize();
const elem = multiline ? GodotDisplayVK.textarea : GodotDisplayVK.textinput;
elem.readonly = false;
elem.disabled = false;
elem.value = text;
elem.style.display = 'block';
elem.focus();
elem.setSelectionRange(start, end);
},
hide: function () {
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
return;
}
[GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) {
elem.blur();
elem.style.display = 'none';
elem.value = '';
});
},
updateSize: function () {
if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
return;
}
const rect = GodotConfig.canvas.getBoundingClientRect();
function update(elem) {
elem.style.left = `${rect.left}px`;
elem.style.top = `${rect.top}px`;
elem.style.width = `${rect.width}px`;
elem.style.height = `${rect.height}px`;
}
update(GodotDisplayVK.textinput);
update(GodotDisplayVK.textarea);
},
clear: function () {
if (GodotDisplayVK.textinput) {
GodotDisplayVK.textinput.remove();
GodotDisplayVK.textinput = null;
}
if (GodotDisplayVK.textarea) {
GodotDisplayVK.textarea.remove();
GodotDisplayVK.textarea = null;
}
},
},
};
mergeInto(LibraryManager.library, GodotDisplayVK);
/*
* Display server cursor helper.
* Keeps track of cursor status and custom shapes.
*/
const GodotDisplayCursor = {
$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
$GodotDisplayCursor: {
shape: 'auto',
visible: true,
cursors: {},
set_style: function (style) {
GodotConfig.canvas.style.cursor = style;
},
set_shape: function (shape) {
GodotDisplayCursor.shape = shape;
let css = shape;
if (shape in GodotDisplayCursor.cursors) {
const c = GodotDisplayCursor.cursors[shape];
css = `url("${c.url}") ${c.x} ${c.y}, auto`;
}
if (GodotDisplayCursor.visible) {
GodotDisplayCursor.set_style(css);
}
},
clear: function () {
GodotDisplayCursor.set_style('');
GodotDisplayCursor.shape = 'auto';
GodotDisplayCursor.visible = true;
Object.keys(GodotDisplayCursor.cursors).forEach(function (key) {
URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
delete GodotDisplayCursor.cursors[key];
});
},
lockPointer: function () {
const canvas = GodotConfig.canvas;
if (canvas.requestPointerLock) {
canvas.requestPointerLock();
}
},
releasePointer: function () {
if (document.exitPointerLock) {
document.exitPointerLock();
}
},
isPointerLocked: function () {
return document.pointerLockElement === GodotConfig.canvas;
},
},
};
mergeInto(LibraryManager.library, GodotDisplayCursor);
const GodotDisplayScreen = {
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
$GodotDisplayScreen: {
desired_size: [0, 0],
hidpi: true,
getPixelRatio: function () {
return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1;
},
isFullscreen: function () {
const elem = document.fullscreenElement || document.mozFullscreenElement
|| document.webkitFullscreenElement || document.msFullscreenElement;
if (elem) {
return elem === GodotConfig.canvas;
}
// But maybe knowing the element is not supported.
return document.fullscreen || document.mozFullScreen
|| document.webkitIsFullscreen;
},
hasFullscreen: function () {
return document.fullscreenEnabled || document.mozFullScreenEnabled
|| document.webkitFullscreenEnabled;
},
requestFullscreen: function () {
if (!GodotDisplayScreen.hasFullscreen()) {
return 1;
}
const canvas = GodotConfig.canvas;
try {
const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|| canvas.webkitRequestFullscreen
).call(canvas);
// Some browsers (Safari) return undefined.
// For the standard ones, we need to catch it.
if (promise) {
promise.catch(function () {
// nothing to do.
});
}
} catch (e) {
return 1;
}
return 0;
},
exitFullscreen: function () {
if (!GodotDisplayScreen.isFullscreen()) {
return 0;
}
try {
const promise = document.exitFullscreen();
if (promise) {
promise.catch(function () {
// nothing to do.
});
}
} catch (e) {
return 1;
}
return 0;
},
_updateGL: function () {
const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
const gl = GL.getContext(gl_context_handle);
if (gl) {
GL.resizeOffscreenFramebuffer(gl);
}
},
updateSize: function () {
const isFullscreen = GodotDisplayScreen.isFullscreen();
const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
const noResize = GodotConfig.canvas_resize_policy === 0;
const wwidth = GodotDisplayScreen.desired_size[0];
const wheight = GodotDisplayScreen.desired_size[1];
const canvas = GodotConfig.canvas;
let width = wwidth;
let height = wheight;
if (noResize) {
// Don't resize canvas, just update GL if needed.
if (canvas.width !== width || canvas.height !== height) {
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
GodotDisplayScreen._updateGL();
return 1;
}
return 0;
}
const scale = GodotDisplayScreen.getPixelRatio();
if (isFullscreen || wantsFullWindow) {
// We need to match screen size.
width = window.innerWidth * scale;
height = window.innerHeight * scale;
}
const csw = `${width / scale}px`;
const csh = `${height / scale}px`;
if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
// Size doesn't match.
// Resize canvas, set correct CSS pixel size, update GL.
canvas.width = width;
canvas.height = height;
canvas.style.width = csw;
canvas.style.height = csh;
GodotDisplayScreen._updateGL();
return 1;
}
return 0;
},
},
};
mergeInto(LibraryManager.library, GodotDisplayScreen);
/**
* Display server interface.
*
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
function testDPI(dpi) {
return window.matchMedia(`(max-resolution: ${dpi}dpi)`).matches;
}
function bisect(low, high, func) {
const mid = parseInt(((high - low) / 2) + low, 10);
if (high - low <= 1) {
return func(high) ? high : low;
}
if (func(mid)) {
return bisect(low, mid, func);
}
return bisect(mid, high, func);
}
try {
const dpi = bisect(0, 800, testDPI);
return dpi >= 96 ? dpi : 96;
} catch (e) {
return 96;
}
},
},
godot_js_display_is_swap_ok_cancel__sig: 'i',
godot_js_display_is_swap_ok_cancel: function () {
const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
const plat = navigator.platform || '';
if (win.indexOf(plat) !== -1) {
return 1;
}
return 0;
},
godot_js_display_alert__sig: 'vi',
godot_js_display_alert: function (p_text) {
window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
},
godot_js_display_screen_dpi_get__sig: 'i',
godot_js_display_screen_dpi_get: function () {
return GodotDisplay.findDPI();
},
godot_js_display_pixel_ratio_get__sig: 'f',
godot_js_display_pixel_ratio_get: function () {
return GodotDisplayScreen.getPixelRatio();
},
godot_js_display_fullscreen_request__sig: 'i',
godot_js_display_fullscreen_request: function () {
return GodotDisplayScreen.requestFullscreen();
},
godot_js_display_fullscreen_exit__sig: 'i',
godot_js_display_fullscreen_exit: function () {
return GodotDisplayScreen.exitFullscreen();
},
godot_js_display_desired_size_set__sig: 'vii',
godot_js_display_desired_size_set: function (width, height) {
GodotDisplayScreen.desired_size = [width, height];
GodotDisplayScreen.updateSize();
},
godot_js_display_size_update__sig: 'i',
godot_js_display_size_update: function () {
const updated = GodotDisplayScreen.updateSize();
if (updated) {
GodotDisplayVK.updateSize();
}
return updated;
},
godot_js_display_screen_size_get__sig: 'vii',
godot_js_display_screen_size_get: function (width, height) {
const scale = GodotDisplayScreen.getPixelRatio();
GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
},
godot_js_display_window_size_get: function (p_width, p_height) {
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
},
godot_js_display_has_webgl__sig: 'ii',
godot_js_display_has_webgl: function (p_version) {
if (p_version !== 1 && p_version !== 2) {
return false;
}
try {
return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl');
} catch (e) { /* Not available */ }
return false;
},
/*
* Canvas
*/
godot_js_display_canvas_focus__sig: 'v',
godot_js_display_canvas_focus: function () {
GodotConfig.canvas.focus();
},
godot_js_display_canvas_is_focused__sig: 'i',
godot_js_display_canvas_is_focused: function () {
return document.activeElement === GodotConfig.canvas;
},
/*
* Touchscreen
*/
godot_js_display_touchscreen_is_available__sig: 'i',
godot_js_display_touchscreen_is_available: function () {
return 'ontouchstart' in window;
},
/*
* Clipboard
*/
godot_js_display_clipboard_set__sig: 'ii',
godot_js_display_clipboard_set: function (p_text) {
const text = GodotRuntime.parseString(p_text);
if (!navigator.clipboard || !navigator.clipboard.writeText) {
return 1;
}
navigator.clipboard.writeText(text).catch(function (e) {
// Setting OS clipboard is only possible from an input callback.
GodotRuntime.error('Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:', e);
});
return 0;
},
godot_js_display_clipboard_get__sig: 'ii',
godot_js_display_clipboard_get: function (callback) {
const func = GodotRuntime.get_func(callback);
try {
navigator.clipboard.readText().then(function (result) {
const ptr = GodotRuntime.allocString(result);
func(ptr);
GodotRuntime.free(ptr);
}).catch(function (e) {
// Fail graciously.
});
} catch (e) {
// Fail graciously.
}
},
/*
* Window
*/
godot_js_display_window_title_set__sig: 'vi',
godot_js_display_window_title_set: function (p_data) {
document.title = GodotRuntime.parseString(p_data);
},
godot_js_display_window_icon_set__sig: 'vii',
godot_js_display_window_icon_set: function (p_ptr, p_len) {
let link = document.getElementById('-gd-engine-icon');
if (link === null) {
link = document.createElement('link');
link.rel = 'icon';
link.id = '-gd-engine-icon';
document.head.appendChild(link);
}
const old_icon = GodotDisplay.window_icon;
const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
GodotDisplay.window_icon = URL.createObjectURL(png);
link.href = GodotDisplay.window_icon;
if (old_icon) {
URL.revokeObjectURL(old_icon);
}
},
/*
* Cursor
*/
godot_js_display_cursor_set_visible__sig: 'vi',
godot_js_display_cursor_set_visible: function (p_visible) {
const visible = p_visible !== 0;
if (visible === GodotDisplayCursor.visible) {
return;
}
GodotDisplayCursor.visible = visible;
if (visible) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
} else {
GodotDisplayCursor.set_style('none');
}
},
godot_js_display_cursor_is_hidden__sig: 'i',
godot_js_display_cursor_is_hidden: function () {
return !GodotDisplayCursor.visible;
},
godot_js_display_cursor_set_shape__sig: 'vi',
godot_js_display_cursor_set_shape: function (p_string) {
GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
},
godot_js_display_cursor_set_custom_shape__sig: 'viiiii',
godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
const shape = GodotRuntime.parseString(p_shape);
const old_shape = GodotDisplayCursor.cursors[shape];
if (p_len > 0) {
const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const url = URL.createObjectURL(png);
GodotDisplayCursor.cursors[shape] = {
url: url,
x: p_hotspot_x,
y: p_hotspot_y,
};
} else {
delete GodotDisplayCursor.cursors[shape];
}
if (shape === GodotDisplayCursor.shape) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
}
if (old_shape) {
URL.revokeObjectURL(old_shape.url);
}
},
godot_js_display_cursor_lock_set__sig: 'vi',
godot_js_display_cursor_lock_set: function (p_lock) {
if (p_lock) {
GodotDisplayCursor.lockPointer();
} else {
GodotDisplayCursor.releasePointer();
}
},
godot_js_display_cursor_is_locked__sig: 'i',
godot_js_display_cursor_is_locked: function () {
return GodotDisplayCursor.isPointerLocked() ? 1 : 0;
},
/*
* Listeners
*/
godot_js_display_fullscreen_cb__sig: 'vi',
godot_js_display_fullscreen_cb: function (callback) {
const canvas = GodotConfig.canvas;
const func = GodotRuntime.get_func(callback);
function change_cb(evt) {
if (evt.target === canvas) {
func(GodotDisplayScreen.isFullscreen());
}
}
GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
},
godot_js_display_window_blur_cb__sig: 'vi',
godot_js_display_window_blur_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
GodotEventListeners.add(window, 'blur', function () {
func();
}, false);
},
godot_js_display_notification_cb__sig: 'viiiii',
godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;
const func = GodotRuntime.get_func(callback);
const notif = [p_enter, p_exit, p_in, p_out];
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
GodotEventListeners.add(canvas, evt_name, function () {
func(notif[idx]);
}, true);
});
},
godot_js_display_setup_canvas__sig: 'viiii',
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
const canvas = GodotConfig.canvas;
GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
}, false);
GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
GodotDisplayScreen.hidpi = !!p_hidpi;
switch (GodotConfig.canvas_resize_policy) {
case 0: // None
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
break;
case 1: // Project
GodotDisplayScreen.desired_size = [p_width, p_height];
break;
default: // Full window
// Ensure we display in the right place, the size will be handled by updateSize
canvas.style.position = 'absolute';
canvas.style.top = 0;
canvas.style.left = 0;
break;
}
GodotDisplayScreen.updateSize();
if (p_fullscreen) {
GodotDisplayScreen.requestFullscreen();
}
},
/*
* Virtual Keyboard
*/
godot_js_display_vk_show__sig: 'viiii',
godot_js_display_vk_show: function (p_text, p_multiline, p_start, p_end) {
const text = GodotRuntime.parseString(p_text);
const start = p_start > 0 ? p_start : 0;
const end = p_end > 0 ? p_end : start;
GodotDisplayVK.show(text, p_multiline, start, end);
},
godot_js_display_vk_hide__sig: 'v',
godot_js_display_vk_hide: function () {
GodotDisplayVK.hide();
},
godot_js_display_vk_available__sig: 'i',
godot_js_display_vk_available: function () {
return GodotDisplayVK.available();
},
godot_js_display_vk_cb__sig: 'vi',
godot_js_display_vk_cb: function (p_input_cb) {
const input_cb = GodotRuntime.get_func(p_input_cb);
if (GodotDisplayVK.available()) {
GodotDisplayVK.init(input_cb);
}
},
};
autoAddDeps(GodotDisplay, '$GodotDisplay');
mergeInto(LibraryManager.library, GodotDisplay);