godot/modules/gltf
2022-09-02 13:57:02 +02:00
..
doc_classes Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
editor Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
extensions Move GLTF light conversion code into GLTFLight 2022-08-28 11:18:22 -05:00
structures Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
config.py Add fbx2gltf support for importing .fbx files 2022-03-30 15:22:46 +02:00
gltf_defines.h GLTF: Move shared defines into a separate gltf_defines.h file 2022-07-24 14:21:27 -05:00
gltf_document_extension_convert_importer_mesh.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension_convert_importer_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gltf_document_extension.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension.h GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
gltf_document.cpp Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
gltf_document.h GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
gltf_state.cpp Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gltf_state.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gltf_template_convert.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Fix Blender file path check to require a directory 2022-08-24 16:08:01 -04:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.