..
2d
Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-23 17:33:45 +02:00
3d
Fix physics platform behaviour regression
2024-09-23 10:56:24 +01:00
animation
Update AnimationTree parameter list when updating AnimationNodeTransition input names
2024-09-20 16:21:03 +08:00
audio
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active`
2024-08-30 17:16:46 +02:00
debugger
Reduce and prevent unnecessary random-access to `List`
2024-05-04 16:08:55 +02:00
gui
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
2024-09-23 12:27:35 +02:00
main
[Core] Add way to check if a signal has any connections
2024-09-20 16:39:09 +02:00
resources
Merge pull request #97314 from tetrapod00/visual-shader-remap
2024-09-23 16:14:04 +02:00
theme
Merge pull request #72680 from Koyper/split_container_improvements
2024-09-17 21:01:45 +02:00
SCsub
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
property_list_helper.cpp
Always store ID of PopupMenu items
2024-08-20 15:33:21 +02:00
property_list_helper.h
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
property_utils.cpp
Fix storing of Node Array properties
2024-06-21 15:49:48 +02:00
property_utils.h
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +02:00
register_scene_types.cpp
Add external texture support (GLES3)
2024-09-20 10:48:32 -05:00
register_scene_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
scene_string_names.cpp
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
scene_string_names.h
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00