godot/scene
Hugo Locurcio 3a11baaeac
Turn the anisotropic filtering setting into an enum
Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.

This also improves property hints for MSAA and FXAA.
2020-05-08 12:07:35 +02:00
..
2d GUI: Touch screen button click area now is synced with its draw 2020-05-07 21:21:13 +02:00
3d Merge pull request #38226 from Calinou/increase-camera3d-fov 2020-05-07 21:16:21 +02:00
animation Fix: Tween always return true for _get(), _set() 2020-05-05 16:32:33 +05:30
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Merge pull request #31086 from volzhs/underline 2020-05-07 21:18:41 +02:00
main Turn the anisotropic filtering setting into an enum 2020-05-08 12:07:35 +02:00
resources Merge pull request #31086 from volzhs/underline 2020-05-07 21:18:41 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
scene_string_names.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00