godot/scene
Rémi Verschelde 238bbb6539 Classref: Document Button and ButtonArray
Also bind relevant constants and define some object types and better
argument names for the docs.

(cherry picked from commit 3a4ec88b37)
2016-04-29 07:42:59 +02:00
..
2d Fix continious update with Camera2D 2016-04-27 20:17:07 +02:00
3d BoneAttachments now position themselves instantly during bind. 2016-04-27 08:49:30 +02:00
animation Fix crash when tween control object previous freed 2016-04-27 08:40:19 +02:00
audio tiny fix to loop restart (#4358) 2016-04-27 08:50:28 +02:00
gui Classref: Document Button and ButtonArray 2016-04-29 07:42:59 +02:00
io remove trailing whitespace 2016-04-02 22:03:48 +02:00
main Keep editable instances data when replacing tree root node 2016-04-27 08:48:34 +02:00
resources Fixed curve baking, now always start at origin point 2016-04-27 08:49:23 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00
scene_string_names.h Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00