godot/platform/osx
bruvzg 718ff146e0
Fix focus loss on macOS.
2020-11-19 11:55:25 +02:00
..
export [macOS export] Set correct external file attributes (Unix mode), and creation time. 2020-07-03 13:17:57 +02:00
SCsub Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-11 15:12:01 +01:00
crash_handler_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
crash_handler_osx.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Remove `debug_symbols=full` in favor of `debug_symbols=yes` 2020-11-11 15:12:01 +01:00
dir_access_osx.h Hides special folders in FileDialog for macOS 2020-09-29 13:57:58 +02:00
dir_access_osx.mm Hides special folders in FileDialog for macOS 2020-09-29 13:57:58 +02:00
godot_main_osx.mm [macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
joypad_osx.cpp Update OSX GUID to SDL uid conversion. 2020-06-04 12:09:40 +02:00
joypad_osx.h Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina. 2020-03-06 23:51:26 +01:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h [3.2] Add window click-through support. 2020-09-17 12:36:01 +03:00
os_osx.mm Fix focus loss on macOS. 2020-11-19 11:55:25 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
semaphore_osx.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
semaphore_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00