76 lines
3.5 KiB
XML
76 lines
3.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="com.godot.game"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto" >
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<!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
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<!-- as that gets rewritten. -->
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<supports-screens
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android:smallScreens="true"
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android:normalScreens="true"
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android:largeScreens="true"
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android:xlargeScreens="true" />
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<!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
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<uses-feature
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android:glEsVersion="0x00020000"
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android:required="true" />
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<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
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<!--CHUNK_USER_PERMISSIONS_BEGIN-->
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<!--CHUNK_USER_PERMISSIONS_END-->
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<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
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<!-- If you want to add tags manually, do before it. -->
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<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
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<!-- TODO: Remove the 'requestLegacyExternalStorage' attribute when https://github.com/godotengine/godot/issues/38913 is resolved -->
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<application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
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<!-- Records the version of the Godot editor used for building -->
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<meta-data
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android:name="org.godotengine.editor.version"
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android:value="${godotEditorVersion}" />
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<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
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<!-- Do these changes in the export preset. Adding new ones is fine. -->
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<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
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<meta-data
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android:name="xr_mode_metadata_name"
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android:value="xr_mode_metadata_value" />
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<activity
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android:name=".GodotApp"
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android:label="@string/godot_project_name_string"
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android:theme="@style/GodotAppSplashTheme"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:resizeableActivity="false"
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tools:ignore="UnusedAttribute" >
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<!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
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<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
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platforms. -->
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<category android:name="com.oculus.intent.category.VR" />
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</intent-filter>
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</activity>
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<!-- Custom application XML added by add-ons. -->
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<!--CHUNK_APPLICATION_BEGIN-->
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<!--CHUNK_APPLICATION_END-->
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</application>
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</manifest>
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