godot/modules/multiplayer
Fabio Alessandrelli 8544106b7e [MP] Handle cleanup of "scene cache" nodes
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.

(cherry picked from commit 853df2895a)
2024-01-25 18:08:45 +01:00
..
doc_classes [MP] Make replication mode an enum + optimizations 2023-08-30 15:00:39 +02:00
editor [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
SCsub
config.py
multiplayer_debugger.cpp [MP] Optimize internal SceneReplicationConfig access 2023-10-10 14:42:54 +02:00
multiplayer_debugger.h
multiplayer_spawner.cpp [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
multiplayer_spawner.h
multiplayer_synchronizer.cpp Merge pull request #83279 from Faless/mp/fix_delta_indexed 2023-10-13 22:20:21 +02:00
multiplayer_synchronizer.h [MP] Fix synchronizer init and reset 2023-10-13 14:03:40 +02:00
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Handle cleanup of "scene cache" nodes 2024-01-25 18:08:45 +01:00
scene_cache_interface.h [MP] Handle cleanup of "scene cache" nodes 2024-01-25 18:08:45 +01:00
scene_multiplayer.cpp [MP] Fix complete_auth notifying the wrong peer 2024-01-24 15:57:58 +01:00
scene_multiplayer.h [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00
scene_replication_config.cpp [MP] Make replication mode an enum + optimizations 2023-08-30 15:00:39 +02:00
scene_replication_config.h [MP] Make replication mode an enum + optimizations 2023-08-30 15:00:39 +02:00
scene_replication_interface.cpp [MP] Optimize internal SceneReplicationConfig access 2023-10-10 14:42:54 +02:00
scene_replication_interface.h [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00
scene_rpc_interface.cpp [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00
scene_rpc_interface.h [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00