godot/platform
Fabio Alessandrelli e3664e971b [HTML5] Make editor HTML build tag scons4-proof.
We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.

(cherry picked from commit 4404eb57e4)
2021-02-26 15:22:51 +01:00
..
android Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline. 2021-02-25 15:14:32 +01:00
iphone Modernize atomics 2021-02-18 12:23:25 +01:00
javascript [HTML5] Make editor HTML build tag scons4-proof. 2021-02-26 15:22:51 +01:00
osx Modernize Semaphore 2021-02-18 11:58:08 +01:00
server Use -latomic when using clang (server platform) 2021-02-22 21:39:22 +01:00
uwp Fix build error in UWP 2021-02-22 17:57:27 +01:00
windows Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
x11 Allow static linking with libatomic using clang 2021-02-23 14:48:51 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00