godot/servers
Dario fc130b26f8 Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
See Issue #69528. When building with precision=double, the TAA pass would break due to the motion vectors being corrupted. It was apparent the origin of the camera itself was corrupted in the UBO for the previous frame because the camera origin was only being split correctly for the current block but not for the previous block (to effectively support the double precision float on the shader).

(cherry picked from commit 77776f5313)
2023-09-21 15:28:23 +02:00
..
audio bugfix for audio stream generators getting killed accidentally by audio server 2023-09-20 22:44:03 +02:00
camera
debugger Fix deserializing resource usage debug data 2023-04-07 17:00:38 +02:00
extensions Merge pull request #76051 from rburing/contact_local_velocity_2d 2023-04-17 20:14:00 +02:00
movie_writer Print CPU and GPU usage statistics after Movie Maker is finished 2023-05-08 12:02:52 -04:00
navigation Allow compiling out the navigation module 2023-02-09 23:04:16 -08:00
physics_2d Merge pull request #76138 from rburing/ccd_against_moving 2023-06-19 22:34:16 +02:00
physics_3d Merge pull request #76138 from rburing/ccd_against_moving 2023-06-19 22:34:16 +02:00
rendering Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken. 2023-09-21 15:28:23 +02:00
text [TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
xr Ensure OpenXR classes are declared properly 2023-09-20 22:44:03 +02:00
audio_server.cpp Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
audio_server.h Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
camera_server.cpp
camera_server.h
display_server_headless.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
display_server.cpp [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
display_server.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
navigation_server_2d.cpp Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_server_2d.h Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_server_3d_dummy.h Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_server_3d.cpp Add missing default Callables for new NavigationServer geometry parse and bake functions 2023-06-25 19:08:50 +02:00
navigation_server_3d.h Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_2d.cpp Change the "Physics Engine" project settings to prompt a restart 2023-06-04 17:24:42 +02:00
physics_server_2d.h PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp Change the "Physics Engine" project settings to prompt a restart 2023-06-04 17:24:42 +02:00
physics_server_3d.h Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
register_server_types.cpp Fix extension bindings for motion collision/result structs 2023-03-09 17:31:56 +01:00
register_server_types.h
rendering_server.cpp Fix wrong type casting for octahedral tangents 2023-07-10 17:26:13 +02:00
rendering_server.h For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
SCsub
server_wrap_mt_common.h
text_server.cpp [TextServer] Prevent duplicate line breaks on virtual spaces when line width is significantly smaller than character width. 2023-05-26 16:18:26 +03:00
text_server.h [TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
xr_server.cpp Add XRServer.world_origin property 2023-03-01 22:18:47 +11:00
xr_server.h