Commit Graph

4313 Commits

Author SHA1 Message Date
Dario
fc130b26f8 Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
See Issue #69528. When building with precision=double, the TAA pass would break due to the motion vectors being corrupted. It was apparent the origin of the camera itself was corrupted in the UBO for the previous frame because the camera origin was only being split correctly for the current block but not for the previous block (to effectively support the double precision float on the shader).

(cherry picked from commit 77776f5313)
2023-09-21 15:28:23 +02:00
Dario
1bcb77fb15 Add motion vector support for GPU 3D Particles.
Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.

(cherry picked from commit 293302ccd8)
2023-09-21 14:20:04 +02:00
Dario
1f18125652 Fix incorrect error checking and notifications introduced in PR #80414.
There was an error in the other branch of the refactored function where the size of the array was not properly multiplied by the size of the float to check against the buffer size. This was only an error in the error-checking itself and not the functionality. There was also an error where the proper notification was not emitted whenever the buffer for the multimesh is recreated to invalidate the previous references the renderer might've created to it. This fixes CPU Particles getting corrupted when they're created without emission being enabled.

(cherry picked from commit 420f3890b0)
2023-09-21 14:20:04 +02:00
Dario
b447e1baaf Improve handling of motion vectors for multimesh instances.
Fixes #67287. There was a subtle error where due to how enabling motion vectors for multi-meshes was handled, only the first instance would have a valid transforms buffer and the rest would point to an invalid buffer. This change moves over the responsibility of enabling motion vectors only when changes happen to the individual 3D transforms or the entire buffer itself. It also fixes an unnecessary download of the existing buffer that'd get overwritten by the current cache if it exists. Another fix is handling the case where the buffer was not set, and enabling motion vectors would not cause the buffer to be recreated correctly.

(cherry picked from commit 5155870d64)
2023-09-21 14:20:04 +02:00
Matias N. Goldberg
efbe9237cc Fix integer underflow when rounding up in VoxelGI
The code wanted to divide and round up:
 - 0 / 64 = 0
 - 63 / 64 = 1
 - 64 / 64 = 1
 - 65 / 64 = 2

However when the dividend was exactly 0 it would underflow and produce
67108864 instead.

This caused TDRs on empty scenes or extremely slow performance

Fix #80286

(cherry picked from commit e783e32108)
2023-09-21 14:09:19 +02:00
bitsawer
bc95b36fbf Clear SDFGI textures when created
(cherry picked from commit 09c887ce82)
2023-09-21 14:09:19 +02:00
bitsawer
3c5f715053 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes
(cherry picked from commit d6f45e4f14)
2023-09-20 22:44:04 +02:00
Fabian Keller
76f61b3960 bugfix for audio stream generators getting killed accidentally by audio server
(cherry picked from commit 4eac548202)
2023-09-20 22:44:03 +02:00
A Thousand Ships
d5c246bbd3 Ensure OpenXR classes are declared properly
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
(cherry picked from commit c23bd8b143)
2023-09-20 22:44:03 +02:00
univeous
7627337d63 Fix crash when calling get_video_adapter_* in a thread
co-authored-by: Clay John <claynjohn@gmail.com>
(cherry picked from commit 0a64abe891)
2023-08-31 20:19:30 +02:00
Hayden Leete
a9a27c7ea5 Add autocomplete for filter/repeat hints on uniform arrays
(cherry picked from commit fc7063b2e2)
2023-08-31 19:48:16 +02:00
kobewi
271e08e543 Allow more hint types for uniform arrays
(cherry picked from commit 8ae2e6681e)
2023-08-31 19:48:16 +02:00
clayjohn
d6d8f6a637 Unify error condition for particles trail lifetime
(cherry picked from commit 78ecdb17f9)
2023-07-10 18:09:57 +02:00
Arman Elgudzhyan
361c0d53f3 Clear specular buffer if bg mode is canvas and ss effects are used
Explicitly clear the separate specular buffer when the background mode is canvas and screen space effects (and thus a separate specular buffer) are used.

(cherry picked from commit af9d1743f3)
2023-07-10 17:46:09 +02:00
lewiji
a084f0568f Return shader parse error when using 'hint_normal_roughness_texture' and not using the Forward+ backend
(cherry picked from commit 2a93681334)
2023-07-10 17:46:07 +02:00
bitsawer
0dec3d6485 Fix shader language float literal precision truncation
(cherry picked from commit 356297f909)
2023-07-10 17:26:14 +02:00
nklbdev
92040e85e2 Fix wrong type casting for octahedral tangents
(cherry picked from commit c022f52f11)
2023-07-10 17:26:13 +02:00
Yuri Roubinski
6255a64e03 Fix using uint suffix at the hex number declaration in shaders
(cherry picked from commit 1994c25701)
2023-07-10 17:11:22 +02:00
clayjohn
bc9bc236c0 Initialize particles instance buffer in case it is used before being updated
(cherry picked from commit 35ed7c770b)
2023-07-10 17:11:22 +02:00
smix8
8bd14e5ca3 Add missing default Callables for new NavigationServer geometry parse and bake functions
Adds missing default Callables for new NavigationServer geometry parse and bake functions.
2023-06-25 19:08:50 +02:00
K. S. Ernest (iFire) Lee
39dfa8436e Varying mismatch causing shaders to fail. 2023-06-23 21:36:38 -07:00
Rémi Verschelde
dbcbba5575
Merge pull request #78575 from brno32/bind-light-param-intensity
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-23 08:48:20 +02:00
Alex Drozd
d9cc22af8f Binding LIGHT_PARAM_INTENSITY in RenderingServer 2023-06-22 23:29:47 +02:00
bitsawer
ef00de99b4 Fix error spam when a mesh with bone weights has an invalid skeleton 2023-06-22 15:58:52 +03:00
Bastiaan Olij
952b4b3f38 Apply reprojection in multiview for our cluster lookup 2023-06-21 11:17:01 +10:00
Rémi Verschelde
dca1e0bef7
Merge pull request #78436 from BastiaanOlij/fix_stereo_fog
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 09:21:39 +02:00
Bastiaan Olij
66272ea26e Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
Wilson E. Alvarez
d19c376d2e
Fix AudioEffectRecord circular reference 2023-06-19 18:13:01 -04:00
Rémi Verschelde
7ff0a3086d
Merge pull request #76138 from rburing/ccd_against_moving
Improve rigid body CCD against moving bodies
2023-06-19 22:34:16 +02:00
bitsawer
dab0871d41 Fix invalid RID errors when freeing a mesh with blend shapes 2023-06-19 11:07:15 +03:00
smix8
ae9dd47d0c Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Rémi Verschelde
014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
bruvzg
28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times

This also adds memory tracking to textures and buffers to catch memory leaks.

This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde
16c2fede71
Merge pull request #78200 from prominentdetail/patch-3
Properly handle wireframe mode in RendererRD pipeline cache
2023-06-14 09:27:10 +02:00
Rémi Verschelde
e0651ed4b5
Merge pull request #78199 from clayjohn/detect_3d
Ensure that "detect 3D" is only called when using 3D shaders
2023-06-14 09:26:47 +02:00
Rémi Verschelde
41776634b6
Merge pull request #78161 from BastiaanOlij/expose_texture_native_handle
Expose `RD::texture_get_native_handle`
2023-06-14 09:25:59 +02:00
Alex
f74464b767
Properly handle wireframe mode in RendererRD pipeline cache
Makes wireframe get cached properly so that it doesn't keep being recreated.
Fixes #76237.
2023-06-14 09:14:34 +02:00
Bastiaan Olij
6dd47e232b Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
smix8
ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
smix8
180a5cded1 Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
clayjohn
0b7e2dfdfc Ensure that "detect 3D" is only called when using 3D shaders 2023-06-13 13:20:11 -07:00
Aaron Franke
1e6f30e6bd
Set both texture format overrides to false by default 2023-06-12 11:52:02 -05:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde
2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
smix8
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
kleonc
bbb2a889d8 Fix Y-sort modulate for top-most Y-sorted CanvasItem 2023-06-12 13:33:26 +02:00