godot/scene
Fabio Alessandrelli 3bb40669d5 [Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.
2021-04-26 09:55:24 +02:00
..
2d Merge pull request #47485 from rafallus/fix/rigidbody-crash 2021-04-23 16:02:26 +02:00
3d Merge pull request #47485 from rafallus/fix/rigidbody-crash 2021-04-23 16:02:26 +02:00
animation Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
gui Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
main [Net] Implement String::parse_url for parsing URLs. 2021-04-26 09:55:24 +02:00
resources fix triplanar mapping for AO 2021-04-25 03:32:17 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Merge pull request #46273 from Chaosus/vs_comment 2021-04-04 16:04:12 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused `mesh_materials` StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused `mesh_materials` StringNames 2021-04-15 13:02:10 +02:00