godot/scene
laws65 8d0b878367
Prevent being able to set bone's parent as itself
(cherry picked from commit d1bacb53fd)
2021-09-29 08:57:26 +02:00
..
2d Prevent shaders from generating code before the constructor finishes. 2021-09-21 13:53:31 +02:00
3d Prevent being able to set bone's parent as itself 2021-09-29 08:57:26 +02:00
animation SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 2021-05-31 11:28:31 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote 2021-09-16 16:00:48 +02:00
gui LinkButton's text now is automatically translated 2021-09-29 08:57:25 +02:00
main [Net] Implement String::parse_url for parsing URLs. 2021-05-31 11:14:34 +02:00
resources Fail at instantiating if the root node is instantiated 2021-09-29 08:57:26 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00