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SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
atlas_import_failed.xpm
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…
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collada.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
collada.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
editor_import_collada.cpp
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
editor_import_collada.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
editor_import_plugin.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
editor_import_plugin.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_bitmask.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_bitmask.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_csv_translation.cpp
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Rename PHashTranslation to OptimizedTranslation
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2021-03-20 10:02:47 +00:00 |
resource_importer_csv_translation.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_image.cpp
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Rename File::get_len() get_length()
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2021-05-25 11:54:28 +01:00 |
resource_importer_image.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_layered_texture.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
resource_importer_layered_texture.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_obj.cpp
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Style: Apply clang-tidy's `modernize-use-bool-literals`
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2021-04-05 13:16:35 +02:00 |
resource_importer_obj.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_scene.cpp
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
resource_importer_scene.h
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Assorted fixes to UV unwrapping and GPU lightmapper
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2021-05-03 18:10:34 +02:00 |
resource_importer_shader_file.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_shader_file.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_texture.cpp
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Replace "Invert" import option with more useful "Normal Map Invert Y"
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2021-06-04 18:09:16 +02:00 |
resource_importer_texture.h
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Typo correction
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2021-01-02 02:27:12 -03:00 |
resource_importer_texture_atlas.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_texture_atlas.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_wav.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_importer_wav.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
scene_import_settings.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
scene_import_settings.h
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Improved 3D Scene Importer
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2021-03-22 12:16:40 -03:00 |
scene_importer_mesh.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
scene_importer_mesh.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
scene_importer_mesh_node_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
scene_importer_mesh_node_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |