godot/platform/x11
Juan Linietsky 864c0e84de line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00
context_gl_x11.cpp x11: fix vsync support 2016-06-07 00:19:01 +02:00
context_gl_x11.h vsync support 2016-06-05 19:14:33 -03:00
detect.py Link libdl only on Linux, fix BSD build 2016-07-04 18:39:27 +02:00
godot_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick_linux.cpp Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
joystick_linux.h Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
key_mapping_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
key_mapping_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage. 2016-07-09 14:56:08 -03:00
os_x11.h x11: fix XRandr GetMonitors 2016-06-12 15:29:02 +02:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00