godot/core/object
Raul Santos 5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
..
callable_method_pointer.cpp Avoid sorting CallableCustomMethodPointers by their actual address values 2023-06-20 08:40:01 -04:00
callable_method_pointer.h Prevent read-after-free in the queued CallableCustomStaticMethodPointer. 2023-11-23 23:22:08 +02:00
class_db.cpp Allow registering "runtime classes" 2024-02-20 09:20:58 -06:00
class_db.h Allow registering "runtime classes" 2024-02-20 09:20:58 -06:00
make_virtuals.py Fix EncodeT assignment in make_virtuals.py 2023-12-05 10:37:04 -06:00
message_queue.cpp Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
message_queue.h Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
method_bind.cpp Fix method hashes with default arguments 2023-09-21 12:39:04 -05:00
method_bind.h Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
object_id.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
object.compat.inc Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
object.cpp Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
object.h Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
ref_counted.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
ref_counted.h Allow Ref instantiate to accept constructor args 2024-02-10 13:19:14 -06:00
script_instance.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
script_instance.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
script_language_extension.cpp Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
script_language_extension.h Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation 2024-02-15 15:44:55 +01:00
script_language.cpp Generate script resource preview without parsing 2024-01-26 19:04:10 +01:00
script_language.h Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation 2024-02-15 15:44:55 +01:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Implement maximum undo steps in UndoRedo 2024-01-22 21:38:10 +02:00
undo_redo.h Implement maximum undo steps in UndoRedo 2024-01-22 21:38:10 +02:00
worker_thread_pool.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
worker_thread_pool.h WorkerThreadPool: Avoid most runtime allocations 2024-01-08 12:46:31 +01:00