godot/editor/plugins/editor_resource_conversion_plugin.cpp

65 lines
2.9 KiB
C++

/*************************************************************************/
/* editor_resource_conversion_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_resource_conversion_plugin.h"
void EditorResourceConversionPlugin::_bind_methods() {
GDVIRTUAL_BIND(_converts_to);
GDVIRTUAL_BIND(_handles, "resource");
GDVIRTUAL_BIND(_convert, "resource");
}
String EditorResourceConversionPlugin::converts_to() const {
String ret;
if (GDVIRTUAL_CALL(_converts_to, ret)) {
return ret;
}
return "";
}
bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const {
bool ret = false;
if (GDVIRTUAL_CALL(_handles, p_resource, ret)) {
return ret;
}
return false;
}
Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<Resource> ret;
if (GDVIRTUAL_CALL(_convert, p_resource, ret)) {
return ret;
}
return Ref<Resource>();
}