..
bind
Move core thirdparty files to thirdparty/{minizip,misc}
2017-05-26 23:29:26 +02:00
helper
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
io
Don't append standard ports to the request header.
2017-06-17 12:16:45 +02:00
math
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
2017-06-30 23:32:13 +02:00
os
Move core thirdparty files to thirdparty/{minizip,misc}
2017-05-26 23:29:26 +02:00
SCsub
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
allocators.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
array.cpp
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2017-04-08 00:45:24 +02:00
array.h
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2017-04-08 00:45:24 +02:00
color.cpp
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2017-04-08 00:45:24 +02:00
color.h
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2017-04-08 00:45:24 +02:00
color_names.inc
Add missing map.h include in color defs
2017-03-19 00:32:58 +01:00
command_queue_mt.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
command_queue_mt.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
compressed_translation.cpp
Split thirdparty smaz.c out of compressed_translation.cpp
2017-05-26 23:35:15 +02:00
compressed_translation.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
core_string_names.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
core_string_names.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
dictionary.cpp
Revert "Dictionary keys are now sorted by insertion order"
2017-06-28 08:05:30 +02:00
dictionary.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
dvector.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
dvector.h
Make error handling more convenient
2017-07-05 09:31:37 +02:00
error_list.h
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2017-04-08 00:45:24 +02:00
error_macros.cpp
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2017-04-08 00:45:24 +02:00
error_macros.h
Make error handling more convenient
2017-07-05 09:31:37 +02:00
event_queue.cpp
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2017-04-08 00:45:24 +02:00
event_queue.h
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2017-04-08 00:45:24 +02:00
func_ref.cpp
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2017-04-08 00:45:24 +02:00
func_ref.h
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2017-04-08 00:45:24 +02:00
global_constants.cpp
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2017-04-08 00:45:24 +02:00
global_constants.h
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2017-04-08 00:45:24 +02:00
globals.cpp
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2017-04-08 00:45:24 +02:00
globals.h
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2017-04-08 00:45:24 +02:00
hash_map.h
Make error handling more convenient
2017-07-05 09:31:37 +02:00
hashfuncs.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
image.cpp
Added 'blit_rect_mask' method
2017-06-24 08:16:35 -07:00
image.h
Added 'blit_rect_mask' method
2017-06-24 08:16:35 -07:00
image_quantize.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
input_map.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
input_map.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
int_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
list.h
Make error handling more convenient
2017-07-05 09:31:37 +02:00
make_binders.py
style: Fix PEP8 blank lines issues in Python files
2016-11-02 22:29:36 +01:00
map.h
Make error handling more convenient
2017-07-05 09:31:37 +02:00
message_queue.cpp
Make MessageQueue::flush() reentrant
2017-05-18 13:01:12 +02:00
message_queue.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
method_bind.cpp
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2017-04-08 00:45:24 +02:00
method_bind.h
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
method_ptrcall.h
Bring that Whole New World to the Old Continent too
2017-03-19 00:36:26 +01:00
object.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
object.h
Make error handling more convenient
2017-07-05 09:31:37 +02:00
object_type_db.cpp
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2017-04-08 00:45:24 +02:00
object_type_db.h
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2017-04-08 00:45:24 +02:00
packed_data_container.cpp
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2017-04-08 00:45:24 +02:00
packed_data_container.h
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2017-04-08 00:45:24 +02:00
pair.h
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2017-04-08 00:45:24 +02:00
path_db.cpp
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2017-04-08 00:45:24 +02:00
path_db.h
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2017-04-08 00:45:24 +02:00
path_remap.cpp
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2017-04-08 00:45:24 +02:00
path_remap.h
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2017-04-08 00:45:24 +02:00
pool_allocator.cpp
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2017-04-08 00:45:24 +02:00
pool_allocator.h
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2017-04-08 00:45:24 +02:00
print_string.cpp
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2017-04-08 00:45:24 +02:00
print_string.h
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2017-04-08 00:45:24 +02:00
ref_ptr.cpp
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2017-04-08 00:45:24 +02:00
ref_ptr.h
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2017-04-08 00:45:24 +02:00
reference.cpp
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2017-04-08 00:45:24 +02:00
reference.h
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2017-04-08 00:45:24 +02:00
register_core_types.cpp
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2017-04-08 00:45:24 +02:00
register_core_types.h
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2017-04-08 00:45:24 +02:00
resource.cpp
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2017-04-08 00:45:24 +02:00
resource.h
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2017-04-08 00:45:24 +02:00
rid.cpp
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2017-04-08 00:45:24 +02:00
rid.h
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2017-04-08 00:45:24 +02:00
ring_buffer.h
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2017-04-08 00:45:24 +02:00
safe_refcount.cpp
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2017-04-08 00:45:24 +02:00
safe_refcount.h
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2017-04-08 00:45:24 +02:00
script_debugger_local.cpp
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2017-04-08 00:45:24 +02:00
script_debugger_local.h
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2017-04-08 00:45:24 +02:00
script_debugger_remote.cpp
Enhanced debugger. ake 2.1 more productive!
2017-07-11 17:44:28 +08:00
script_debugger_remote.h
Enhanced debugger. ake 2.1 more productive!
2017-07-11 17:44:28 +08:00
script_language.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
script_language.h
Enhanced debugger. ake 2.1 more productive!
2017-07-11 17:44:28 +08:00
self_list.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
set.h
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2017-04-08 00:45:24 +02:00
simple_type.h
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2017-04-08 00:45:24 +02:00
sort.h
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2017-04-08 00:45:24 +02:00
string_db.cpp
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2017-04-08 00:45:24 +02:00
string_db.h
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2017-04-08 00:45:24 +02:00
translation.cpp
Fix wrong fallback for locale
2017-04-26 04:45:52 +09:00
translation.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
typedefs.h
Move VERSION_MKSTRING logic to version.h
2017-04-10 23:08:28 +02:00
ucaps.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
undo_redo.cpp
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2017-04-08 00:45:24 +02:00
undo_redo.h
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2017-04-08 00:45:24 +02:00
ustring.cpp
Merge pull request #9410 from williamd1k0/advanced-string-format
2017-06-27 20:52:27 +02:00
ustring.h
Add advanced string format
2017-06-16 00:41:51 -03:00
variant.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
variant.h
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2017-04-08 00:45:24 +02:00
variant_call.cpp
Merge pull request #9410 from williamd1k0/advanced-string-format
2017-06-27 20:52:27 +02:00
variant_construct_string.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
variant_op.cpp
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2017-04-08 00:45:24 +02:00
variant_parser.cpp
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2017-04-08 00:45:24 +02:00
variant_parser.h
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2017-04-08 00:45:24 +02:00
vector.h
Make error handling more convenient
2017-07-05 09:31:37 +02:00
version.h
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
vmap.h
Make error handling more convenient
2017-07-05 09:31:37 +02:00
vset.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00