godot/core
geequlim da2bcda7be Enhanced debugger. ake 2.1 more productive!
Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
..
bind Move core thirdparty files to thirdparty/{minizip,misc} 2017-05-26 23:29:26 +02:00
helper Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
io Don't append standard ports to the request header. 2017-06-17 12:16:45 +02:00
math Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2017-06-30 23:32:13 +02:00
os Move core thirdparty files to thirdparty/{minizip,misc} 2017-05-26 23:29:26 +02:00
SCsub BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
allocators.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
array.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
array.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
color.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
color.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
color_names.inc Add missing map.h include in color defs 2017-03-19 00:32:58 +01:00
command_queue_mt.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
command_queue_mt.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
compressed_translation.cpp Split thirdparty smaz.c out of compressed_translation.cpp 2017-05-26 23:35:15 +02:00
compressed_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
core_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
core_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
dictionary.cpp Revert "Dictionary keys are now sorted by insertion order" 2017-06-28 08:05:30 +02:00
dictionary.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
dvector.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
dvector.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
error_list.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
error_macros.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
error_macros.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
event_queue.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
event_queue.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
func_ref.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
func_ref.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
global_constants.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
global_constants.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
globals.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
globals.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
hash_map.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
hashfuncs.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
image.cpp Added 'blit_rect_mask' method 2017-06-24 08:16:35 -07:00
image.h Added 'blit_rect_mask' method 2017-06-24 08:16:35 -07:00
image_quantize.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
input_map.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
input_map.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
int_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
list.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
make_binders.py style: Fix PEP8 blank lines issues in Python files 2016-11-02 22:29:36 +01:00
map.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
message_queue.cpp Make MessageQueue::flush() reentrant 2017-05-18 13:01:12 +02:00
message_queue.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
method_bind.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
method_bind.h BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
method_ptrcall.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
object.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
object.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
object_type_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
object_type_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
packed_data_container.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
packed_data_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pair.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
path_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
path_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
path_remap.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
path_remap.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pool_allocator.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pool_allocator.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
print_string.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
print_string.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
ref_ptr.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
ref_ptr.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
reference.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
reference.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_core_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_core_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
resource.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
resource.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
rid.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
rid.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
ring_buffer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
safe_refcount.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
safe_refcount.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
script_debugger_local.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
script_debugger_local.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
script_debugger_remote.cpp Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
script_debugger_remote.h Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
script_language.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
script_language.h Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
self_list.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
set.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
simple_type.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
sort.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
string_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
string_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
translation.cpp Fix wrong fallback for locale 2017-04-26 04:45:52 +09:00
translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
typedefs.h Move VERSION_MKSTRING logic to version.h 2017-04-10 23:08:28 +02:00
ucaps.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
undo_redo.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
undo_redo.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
ustring.cpp Merge pull request #9410 from williamd1k0/advanced-string-format 2017-06-27 20:52:27 +02:00
ustring.h Add advanced string format 2017-06-16 00:41:51 -03:00
variant.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
variant.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
variant_call.cpp Merge pull request #9410 from williamd1k0/advanced-string-format 2017-06-27 20:52:27 +02:00
variant_construct_string.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
variant_op.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
variant_parser.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
variant_parser.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
vector.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
version.h BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
vmap.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
vset.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00