godot/platform/flash
Juan Linietsky 0fa94a9690 Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
..
include -run script in editor 2014-02-20 23:01:44 -03:00
lib -run script in editor 2014-02-20 23:01:44 -03:00
Console.as -run script in editor 2014-02-20 23:01:44 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
detect.py Build System Changes 2014-10-07 01:31:49 -03:00
dir_access_flash.cpp Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
dir_access_flash.h Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
godot_flash.cpp -run script in editor 2014-02-20 23:01:44 -03:00
logo.png -run script in editor 2014-02-20 23:01:44 -03:00
os_flash.cpp -run script in editor 2014-02-20 23:01:44 -03:00
os_flash.h -run script in editor 2014-02-20 23:01:44 -03:00
platform_config.h -run script in editor 2014-02-20 23:01:44 -03:00
rasterizer_flash.cpp -run script in editor 2014-02-20 23:01:44 -03:00
rasterizer_flash.h More 3D Work 2014-06-16 10:22:26 -03:00