godot/servers
2020-02-27 22:30:34 -08:00
..
arvr Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
audio Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
camera Texture refactor 2020-02-11 11:53:26 +01:00
physics Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_2d Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
visual Basic fast filtering implementation 2020-02-27 22:30:34 -08:00
arvr_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_server.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_2d_server.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_server.cpp Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
navigation_server.h Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
physics_2d_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_2d_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
register_server_types.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
visual_server.cpp Basic fast filtering implementation 2020-02-27 22:30:34 -08:00
visual_server.h Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00